Shielding the Prey

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Shielding the Prey
[E8-M4]
SB-Hirogen Warship.png
Chroniton 16 | 20 | 24
Episode
8 - The Killing Syndrome
Mission
4th
Type
Space Battle
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Mission Rewards

Shielding the Prey is the fourth mission in Episode 8, The Killing Syndrome. It takes place at Xindus in the Xindus system.

Mission Walkthrough

Shielding the Prey
Against: Hirogen Hunters in Hirogen Hunter Ship UncommonUncommon
Chroniton cost: 16 | 20 | 24
Normal Elite Epic
Shields 34000 37000 40000
Shield Regeneration 1300 1300 1300
Hull 70000 75000 80000
Evasion 3 4 4
Evasion Power 2500 2700 2700
Attack 4 4 4
Attack Power 2700 2900 3100
Attack Speed 1.08 1.08 1.08
Accuracy 3 4 12
Accuracy Power 2600 2700 2600
Crit Rating 1000 800 800
Crit Bonus 10000 10000 10000
You have successfully disabled Idrin's engines and
weapons. With the thrill of the hunt fading, perhaps now
he can be more reasonable.

Mission Rewards

Standard Rewards

Standard Rewards
Normal
Elite
Epic

Drop Chance

Mission tested: Shielding the Prey Normal
By: middlehead, Elynduil, WaldoMag & Henka (+1 more)
Date(s): Dec 2017 – Dec 2018
Runs: 959   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Hand Scanner 291>>

Basic Hand Scanner

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 15 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 14 runs.

Also, a run dropping only this item is expected
per 970 runs or so.

52.7Statistical Strength: Very reliable

Range of average cost per
Basic Hand Scanner
within 2 standard deviations
(~95.5% confidence):

47.45 — 59.32
>>
3.3
Super Rare Microconnector ★★★★ 68>>

Super Rare Microconnector ★★★★

Average (mean) runs per drop: 15

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 33 runs in 10 percent of cases
  • 65 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 64 runs.

Also, a run dropping only this item is expected
per 76,000 runs or so.

225.7Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Microconnector ★★★★
within 2 standard deviations
(~95.5% confidence):

182.02 — 296.78
>>
14.1
Rare Polyalloy ★★★ 183>>

Rare Polyalloy ★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 24 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 23 runs.

Also, a run dropping only this item is expected
per 3,900 runs or so.

83.9Statistical Strength: Very reliable

Range of average cost per
Rare Polyalloy ★★★
within 2 standard deviations
(~95.5% confidence):

73.35 — 97.85
>>
5.2
Common Database (Panel) 1138>>

Common Database (Panel)

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

13.5Statistical Strength: Very reliable

Range of average cost per
Common Database (Panel)
within 2 standard deviations
(~95.5% confidence):

12.89 — 14.13
>>
0.8
Basic Polyalloy 1197>>

Basic Polyalloy

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

12.8Statistical Strength: Very reliable

Range of average cost per
Basic Polyalloy
within 2 standard deviations
(~95.5% confidence):

12.28 — 13.41
>>
0.8

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Shielding the Prey Elite
By: Middlehead, Crunch, WaldoMag & Siguard (+ more)
Date(s): Dec 2017 – May 2018
Runs: 436   Cost/Run: 20 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Optronic Circuit ★★★★ 48>>

Super Rare Optronic Circuit ★★★★

Average (mean) runs per drop: 10

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 21 runs in 10 percent of cases
  • 42 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 41 runs.

Also, a run dropping only this item is expected
per 20,000 runs or so.

181.7Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Optronic Circuit ★★★★
within 2 standard deviations
(~95.5% confidence):

141.55 — 253.53
>>
9.1
Rare Synthesized Polymer ★★★ 270>>

Rare Synthesized Polymer ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 110 runs or so.

32.3Statistical Strength: Very reliable

Range of average cost per
Rare Synthesized Polymer ★★★
within 2 standard deviations
(~95.5% confidence):

29.14 — 36.23
>>
1.6
Uncommon Spices ★★ 464>>

Uncommon Spices ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 22 runs or so.

18.8Statistical Strength: Very reliable

Range of average cost per
Uncommon Spices ★★
within 2 standard deviations
(~95.5% confidence):

17.49 — 20.31
>>
0.9
Uncommon Subprocessor ★★ 526>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 15 runs or so.

16.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

15.53 — 17.78
>>
0.8

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Shielding the Prey Epic
By: Crunch, WaldoMag & Biolectra
Date(s): December 2017 – January 2018
Runs: 42   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Writing PADD (TNG) ★★ 50>>

Uncommon Writing PADD (TNG) ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

20.2Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Writing PADD (TNG) ★★
within 2 standard deviations
(~95.5% confidence):

16.52 — 25.86
>>
0.8
Common Science Experiment 20>>

Common Science Experiment

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 250 runs or so.

50.4Statistical Strength: Somewhat unreliable

Range of average cost per
Common Science Experiment
within 2 standard deviations
(~95.5% confidence):

35.7 — 85.69
>>
2.1
Super Rare Optronic Circuit ★★★★ 11>>

Super Rare Optronic Circuit ★★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 17 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 16 runs.

Also, a run dropping only this item is expected
per 1,500 runs or so.

91.6Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Optronic Circuit ★★★★
within 2 standard deviations
(~95.5% confidence):

58.06 — 217.35
>>
3.8
Uncommon Optronic Circuit ★★ 45>>

Uncommon Optronic Circuit ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 22 runs or so.

22.4Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Optronic Circuit ★★
within 2 standard deviations
(~95.5% confidence):

18.06 — 29.47
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
902
32
994
??
1034
??
Crew XP 90 105 114
Training
XP
Warp 1
Warp 10
195
1895
230
??
 ??
??
Credits
Credits
regular
Warp 1
1200
840
1500
1050
1800
??