Shore Leave 2/Faction Missions

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Shore Leave 2: Cardassian


IconCardassian.png
Mission Name 1st
Crew
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Mission Text Success Failed
All Things in Moderation Diplomacy Medicine
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Command
Diplomacy
AND
Command
Several legates doubt that a frivolous tourist resort could benefit Cardassians themselves. It would take a thorough medical briefing to convince such austere soldiers of the value of rest and relaxation. The away team demonstrates that moderate relaxation can improve Cardassians' quality of life - perhaps even extend their lifespans. Surprised but impressed, the legates withdraw their objections to the resort. Although the away team's medical arguments are compelling, they can't convince the Cardassian legates to abandon generations of austere habits for the possible health benefits of a tourist resort.
Doctoring the Script Engineering Diplomacy
AND
Command
Engineering
OR
Command
Diplomacy The Never Ending Sacrifice is arguably the greatest work of Cardassian literature, but not every tourist goes to resorts to read novels. Adapt this staggering epic into a manageable–and entertaining–play. DIALOGUE SUCCESS DIALOGUE FAIL
Halls of Heroes Diplomacy Diplomacy
OR
Command
Security
OR
Command
Diplomacy
OR
Security
Diplomacy Cardassia's Central Command wants murals of Cardassian history painted throughout the resort. They plan to include the invasion of Bajor, unless you can suggest a less brutal accomplishment to portray. DIALOGUE SUCCESS DIALOGUE FAIL
Insurance Medicine
OR
Security
Security Security
OR
Engineering
Diplomacy
OR
Command
Security
OR
Command
The Cardassian Ministry of Justice wants tissue samples from all resort guests, supposedly to enable background checks. Investigate the Ministry to ensure that these samples would not be used for other ends. The away team discovers that the Ministry of Justice plans to use visitors' tissue for genetic engineering. When they explain that no Federation citizens will visit under these conditions, and the Ministry agrees not to require tissue samples. The away team's investigations uncovers [sic] a few suspicious reports, but they can't get to the bottom of whatever the Ministry of Justice is planning to do with future resort visitors' tissue samples.
Mind Palace Diplomacy
AND
Command
Science
OR
Medicine
The Cardassian Union wants architect Tavor Kell to design the resort's central building, but his mind has been drained by years with his parasitic "muse," Onaya. Find a rejuvenating source of inspiration for Kell. The away team takes Kell on a holodeck tour of architectural wonders--including some of his own past creations. Reminded of his passion for architecture, Kell begins drafting plans for the Cardassians' resort. Nothing the away team says or shows to Kell inspires him to begin creating again. With their lead architect in a bleak, uninventive mood, the Cardassian Union may have to pick someone else for the job.
Pressure Points Medicine Diplomacy
AND
Engineering
Diplomacy Diplomacy
OR
Engineering
Cardassian interrogators have an infamously detailed knowledge of many species' physiology. See if you can turn their considerable experience to therapeutic resort massages instead of torture. The away team develops several relaxing massage techniques thanks to the input of Cardassian interrogators. A few of them are so delighted with the results that they begin considering a permanent career change. No matter what the away team tries, any massage based on Cardassian interrogation techniques is more painful than relaxing. Cardassian officials quickly abandon this idea for their resort.
Reasonable Doubt Diplomacy Science Engineering
AND
Command
Engineering The Cardassians want an enigma tale among their resort's holodeck programs, but since the genre requires that every suspect is always guilty, the program may not prove much of a challenge unless you can modify it. The away team reworks the backstory of several enigma tale suspects, suggesting that they may, for once, be innocent. The holodeck program's added suspense will entertain Cardassians and other guests alike. Despite hours of rewrites and tests, the enigma tale program's ending remains predictable and, for any non-Cardassians, very dull. The Cardassians will not sell many slots for this particular holodeck program.
Secure the Premises Medicine
OR
Science
Security
AND
Command
Security
AND
Command
Cardassian engineers have installed a potentially lethal security system at the new resort to prevent any visitor infractions. Adapt this system to be less fatal, while still keeping sensitive areas secure. DIALOGUE SUCCESS DIALOGUE FAIL
The Tell Science Engineering Diplomacy
AND
Engineering
Diplomacy
AND
Command
Although some Cardassians enjoy gambling, they have few original casino games of their own. Turn the Cardassians' love of filtering truth from lies into an entertaining game for their resort. DIALOGUE SUCCESS DIALOGUE FAIL
Wheeling and Dealing Diplomacy
OR
Command
Science
OR
Command
Ferengi traders have offered to supply dabo tables for the resort at a shockingly reasonable price, but many Cardassian leaders are uninterested in this mindless game. Convince them that dabo is worth including. By the time the away team is done explaining the strategy and statistics behind dabo, the Cardassians buy several dozen tables for their resort. Perhaps dabo is not as mindless a pasttime [sic] as they had thought. The away team's discussion of the profits of gambling sounds like more Ferengi trickery to the Cardassians' ears, and they refuse to buy any dabo tables at all, leaving them with a rather bare casino.

Shore Leave 2: Augments


IconAugment.png
Mission Name 1st
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Mission Text Success Failed
A New Leaf Security Science
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Medicine
Security
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Command
Security Roga Danar was one of many people "enhanced" to be supersoldiers by the Angosians, only to be exiled when their war was won. There may be a home for Danar at the Augments' resort, if you can track him down. The away team finds Danar working as a mercenary on a cargo freighter. They convince the weary ex-soldier that he could have an easier life at the Augment resort as a martial arts instructor instead of a wanted vagabond. The away team begins tracking Danar on Angosia III, but they soon lose all traces of him. Even their most detailed scans are no match for a supersoldier who does not want to be found.
Casperian Holiday Security Security
AND
Command
Engineering
OR
Science
Security
AND
Command
Although most Augments support the idea of a cavern resort site on Regula, a few are determined to keep the planet entirely to themselves. Stop them before they take over the resorts of Casperia Prime. The away team intercepts the rogue Augments before they can launch their attack on Casperia Prime's sunny resorts. Left with no other choice, they agree to resume working on the new Augment resort on Regula. A few of the Augments make it to Casperia Prime before the away team can capture them. Their attack wreaks havoc on many tourists' holidays, including those of several influential, displeased Starfleet officers.
Encore Diplomacy
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Command
Engineering
OR
Diplomacy
Diplomacy
OR
Science
Unlike his gifted Augment siblings, Udar only has one enhanced ability: his sensitive hearing. Such a talent could make him an admirable musician, if he can be persuaded to believe in himself. With the away team's encouragement, Udar develops an ear for the difficult Bajoran klavion. He is so filled with newfound confidence that he volunteers to perform an original piece at the Augments resort. The away team convinces Udar to try his hand at a few musical instruments, but he can't find his footing with any of them. Udar will be left behind as his siblings showcase their talents at the Augment resort.
Heaven on Regula Science Engineering Early tests of Project Genesis transformed a cavern on Regula into a garden paradise. Help the Augments expand the cavern network and its delicate, one-of-a-kind ecosystem to be the site of their new resort. Thanks to the away team's scientific counsel, the Augments are able to expand the resort's cavern network while still maintaining its ecosystem. Lush plants soon flourish in the new caverns just as they did in the old. As the away team helps the Augments expand the resort's cavern network, they accidentally destabilize the fragile ecosystem it holds. Construction must halt as the Augments tend to the dying greenery within.
Leaving the Nest Engineering Diplomacy
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Engineering
Science
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Engineering
Diplomacy
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Engineering
Engineering Framing their resort as a place to rejuvenate and expand the mind, the Augments want to recruit other great creatives such as Leonardo da Vinci, if anyone can convince him to set foot outside his workshop. DIALOGUE SUCCESS DIALOGUE FAIL
Modern Art Diplomacy
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Engineering
Engineering Diplomacy
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Command
Command
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Engineering
News of the Augments' resort has reached Moab IV, whose genetically enhanced inhabitants are interested in submitting an art exhibit to the resort, if their submissions can be safely smuggled off the planet. Between the cover of night and some delicate piloting, the away team smuggled the Moab IV inhabitants' art submission to the Augments, who are delighted to have a new installation for their resort. Martin Benbeck, one of Moab IV's leaders, catches the away team loading up a shuttle with the inhabitants' submissions. He drives them off, fearful that further contact with outsiders will destabilize his beloved colony.
Play Ball Security Security
OR
Command
Engineering Security
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Command
Security Persis is working on a fast-paced new contact sport to be offered at the resort, but she needs more players to finish testing the rules. It'll take a hardy away team to keep up with a team of Augment players. The away team's defeat of the Augment team inspires new plays for Persis' rulebook. Her new sport doesn't have a name yet, but it does have a tagline: "Even more dangerous than parrises squares!" The away team is left gasping in the dust of the Augment team's victory at Persis's new game. She begins searching for more worthy players, still hoping to finalize the game's rules before the Augment resort opens.
Terms and Conditions Diplomacy Diplomacy
AND
Command
Science Engineering
AND
Diplomacy
Several Starfleet officers are concerned that visitors to the Augment resort may be enhanced without their consent. Draw up a code of conduct to ensure that both Augments and guests treat each other respectfully. The away team's code of conduct protects guests' privacy without assuming harmful intent on the Augments' behalf. The Augments hope that having such a fair code of conduct may improve Starfleet's opinion of them. The Augments insist that the away team's charter favors their guests, while potential guests insist that it favors the Augments. No one will attend or work on the resort until it has a better code of conduct.
The Restless Mind Medicine
OR
Diplomacy
Medicine
OR
Command
The brilliant but unstable Jack has asked to be a part of the Augments' new resort. He has intriguing plans for a science-themed activity center, but he'll need medical observation while he works. The away team tells Jack that if he lets them keep an eye on him, they're happy to let him work. Surprised by their honesty, he cooperates, and comes up with a beautiful, science-themed wing for the Augment resort. Jack immediately sees the away team's frequent check-ins on his project for what they are--surveillance. He becomes increasingly paranoid, and the away team is forced to return him to Starfleet for his own safety.
Unbowed Security
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Diplomacy
Security
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Command
Diplomacy
OR
Engineering
After insisting that his people should be ruling other races, not catering to them, Khan Noonien Singh has disappeared. The other Augments fear he may violently sabotage the resort's construction if he is not found. The away team finds Khan in a small shelter on the surface of Regula, not far from the planned resort site. It takes the entire team to subdue him, but they return him to the other Augments to be placed in custody. The away team tracks Khan to the surface of Regula, but once there, they can find no further sign of him. Construction continues at a slow pace, as the Augments wait for Khan's next move with bated breath.

Shore Leave 2: Romulan Star Empire


IconRomulanStarEmpire.png
Mission Name 1st
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Mission Text Success Failed
A Question of Taste Diplomacy Medicine
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Engineering
Medicine
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Engineering
Diplomacy
OR
Engineering
Command The proposed suites for the Romulan resort are spartan by most other species' standards. Send an away team to design more comfortable living quarters–but not so comfortable that the Romulans will reject them. DIALOGUE SUCCESS DIALOGUE FAIL
An Air of Hospitality Medicine Engineering Having claimed Benzar in the Dominion War, the Romulans are considering it as a resort location. First, though, they would need a self-contained atmosphere to make the resort's air breathable for non-Benzites. DIALOGUE SUCCESS DIALOGUE FAIL
Brotherly Hate Diplomacy Diplomacy
AND
Command
Senator Pardek is the loudest of several senators calling for Vulcans to be banned from any Romulan resort. Have an away team explain to him why excluding their distant cousins would be a poor diplomatic move. DIALOGUE SUCCESS DIALOGUE FAIL
Guarded Luxury Security Security
OR
Command
Engineering Command
AND
Diplomacy
The Romulan Senate won't host a resort on Romulus itself, but they might be persuaded to do so on one of their other territories, if you can devise adequate security measures for the building and its grounds. DIALOGUE SUCCESS DIALOGUE FAIL
Medicinal Purposes Medicine
OR
Science
Engineering
OR
Diplomacy
Diplomacy Romulan ale is sure to sell well at the Romulan resort, but there's a reason why it's illegal in the Federation. Have a team concoct a hangover cure so guests can enjoy this potent drink with gentler consequences. DIALOGUE SUCCESS DIALOGUE FAIL
One for the History Books Diplomacy
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Security
Diplomacy
AND
Command
Security As plans for the resort progress, some senators fear that this attraction, though a promising source of tourist funds, will be unsuitable for Romulans themselves. Provide a source of thoroughly Romulan entertainment. DIALOGUE SUCCESS DIALOGUE FAIL
Parade Day Security Diplomacy Diplomacy
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Security
Command Command
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Diplomacy
Commander Konsab is planning to conduct Romulan military drills within viewing distance of the resort, unless he can be persuaded that guests might see such drills more as a threat than a show. Konsab seems eager to intimidate guests with the Romulan military's strength, until the away team mentions that the Senate will blame him if the resort sees a drop in attendance and income. He decides to relocate his drills. DIALOGUE FAIL
Sand and Sky Diplomacy Security
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Command
Diplomacy
OR
Command
Diplomacy Senator Tal'aura has reluctantly agreed to visit Risa and learn more about the benefits a resort could offer Romulus. Send an away team to help the skeptical senator enjoy herself enough to change her mind. DIALOGUE SUCCESS DIALOGUE FAIL
Stratagems Command Science Diplomacy
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Command
Command Any good resort needs entertainment, and the Romulans have taken a liking to the tactical game Strategema. Find a lineup of worthy players so the Romulans can host a tournament. DIALOGUE SUCCESS DIALOGUE FAIL
You Get What You Pay For Security Science Diplomacy
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Command
Command
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Security
The Romulans have been approached by inveterate rogue Harcourt Mudd, who is offering to sell a shipment of polyduranide for an incredible price. Investigate the authenticity of this potential construction material. DIALOGUE SUCCESS DIALOGUE FAIL