Stealing the Stars

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Stealing the Stars [I-M7]
SB-Galaxy Class.png
Chroniton 4 | 20 | 24
Distress Calls
Infinity
Mission
7th
Type
Space Battle
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Mission Rewards
A Galaxy-class starship was stolen from spacedock, and your vessel is closest to its last position. Comm chatter indicates the theft was executed by Nausicaan pirates... but I have my doubts. Disable the ship so we can find out who we're really up against.
~ Admiral William T. Riker

Stealing the Stars is the seventh distress call mission in the Infinity series. It takes place at Saturn in the Terran system.

Contents

Mission Walkthrough

Empty Vessel
Against: Suspected Nausicaan Pirates in a Galaxy Class Ship RareRareRare
Chroniton cost: 4 | 20 | 24
Normal Elite Epic
Shields 16000 43660 72000
Hull 38000 80000 140000
Attack 2 3 5
Accuracy 2 3 5
Evasion 2 4 5
Attack Power 1700 2500 3700
Attack Speed 1.03 1.03 1.03
Accuracy Power 1600 2400 3600
Evasion Power 1600 2700 3900
Shield Regeneration 800 1200 1600
Crit Rating 800 800 800
Crit Bonus 8000 8000 10000
We've disabled the stolen Galaxy-class starship, lowering its shields and blocking any path for its shuttlecraft or escape pods.
Now to discover who is relaly behind this daring attempt...
Mission Failed Message


Mission Rewards

Standard Rewards

Standard Rewards
Elite
Epic

Drop Chance

Mission tested: Stealing the Stars Normal
By: middlehead
Date(s): Jan 2019 – Feb 2019
Runs: 155   Cost/Run: 4 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Command Communicator 20>>

Basic Command Communicator

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 18 runs in 10 percent of cases
  • 35 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 34 runs.

Also, a run dropping only this item is expected
per 13,000 runs or so.

31.0Statistical Strength: Somewhat unreliable

Range of average cost per
Basic Command Communicator
within 2 standard deviations
(~95.5% confidence):

21.56 — 55.16
>>
7.8
Basic Gold-Pressed Latinum 176>>

Basic Gold-Pressed Latinum

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

3.5Statistical Strength: Very reliable

Range of average cost per
Basic Gold-Pressed Latinum
within 2 standard deviations
(~95.5% confidence):

3.15 — 4
>>
0.9
Basic Expansion Module 145>>

Basic Expansion Module

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 33 runs or so.

4.3Statistical Strength: Very reliable

Range of average cost per
Basic Expansion Module
within 2 standard deviations
(~95.5% confidence):

3.76 — 4.96
>>
1.1
Basic Optronic Circuit 124>>

Basic Optronic Circuit

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 53 runs or so.

5.0Statistical Strength: Very reliable

Range of average cost per
Basic Optronic Circuit
within 2 standard deviations
(~95.5% confidence):

4.33 — 5.91
>>
1.3

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Stealing the Stars Elite
By: middlehead & Koba44
Date(s): Jan 2019 – Mar 2019
Runs: 272   Cost/Run: 20 Chroniton
Item Units Chroniton / unit Runs/Drop
Rare Alcohol ★★★ 43>>

Rare Alcohol ★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 29 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 28 runs.

Also, a run dropping only this item is expected
per 6,800 runs or so.

126.5Statistical Strength: Fairly reliable

Range of average cost per
Rare Alcohol ★★★
within 2 standard deviations
(~95.5% confidence):

97.54 — 179.97
>>
6.3
Rare Clothing Pattern ★★★ 148>>

Rare Clothing Pattern ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 170 runs or so.

36.8Statistical Strength: Very reliable

Range of average cost per
Rare Clothing Pattern ★★★
within 2 standard deviations
(~95.5% confidence):

31.99 — 43.18
>>
1.8
Uncommon Optronic Circuit ★★ 321>>

Uncommon Optronic Circuit ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

17Statistical Strength: Very reliable

Range of average cost per
Uncommon Optronic Circuit ★★
within 2 standard deviations
(~95.5% confidence):

15.59 — 18.56
>>
0.8
Common Polyalloy 304>>

Common Polyalloy

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

17.9Statistical Strength: Very reliable

Range of average cost per
Common Polyalloy
within 2 standard deviations
(~95.5% confidence):

16.4 — 19.68
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Stealing the Stars Epic
By: middlehead, koba44, Trojanneil & WaldoMag
Date(s): Jan 2019 – Jan 2019
Runs: 65   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Tricorder (DSC) ★★ 33>>

Uncommon Tricorder (DSC) ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 210 runs or so.

47.3Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Tricorder (DSC) ★★
within 2 standard deviations
(~95.5% confidence):

35.86 — 69.33
>>
2
Super Rare Isolinear Chips ★★★★ 12>>

Super Rare Isolinear Chips ★★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 25 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 24 runs.

Also, a run dropping only this item is expected
per 4,300 runs or so.

130.0Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Isolinear Chips ★★★★
within 2 standard deviations
(~95.5% confidence):

83.29 — 295.95
>>
5.4
Rare Power Cell ★★★ 77>>

Rare Power Cell ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 16 runs or so.

20.3Statistical Strength: Very reliable

Range of average cost per
Rare Power Cell ★★★
within 2 standard deviations
(~95.5% confidence):

17.2 — 24.64
>>
0.8
Uncommon Clothing Pattern ★★ 73>>

Uncommon Clothing Pattern ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

21.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Clothing Pattern ★★
within 2 standard deviations
(~95.5% confidence):

18.02 — 26.24
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat

994
34

Crew XP 105 114
Training
XP
Warp 1
Warp 10

230
2210

Credits
Credits
regular
Warp 1

1500
1800