Stolen Command

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Stolen Command [KE-M2]
SB-U.S.S. Defiant.png
Chroniton 4 | 8 | 16
Distress Calls
Klingon Empire
Mission
2nd
Type
Space Battle
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Mission Rewards
That imposter in the Klingon-Cardassian Alliance has dishonored us both! The Regent disguised himself as me to steal the Defiant. A trophy for his fleet, as if wearing my face was not insult enough. The Defiant belongs with Starfleet, Captain, with a proper commander.
~ Lieutenant Commander Worf

Stolen Command is the second distress call mission in the Klingon Empire series. It takes place at Qo'noS in the Qo'noS system.

Mission Walkthrough

Stolen Command

Against: Regent Worf in a U.S.S. Defiant Super RareSuper RareSuper RareSuper Rare
Chroniton cost: 4 | 8 | 16

Normal Elite Epic
Shields 14000 25000 45000
Shield Regeneration 700 1000 1000
Hull 34000 50000 90000
Evasion 2 3 4
Evasion Power 1800 2400 2800
Attack 2 3 4
Attack Power 1800 2500 3000
Attack Speed 1.01 1.02 1
Accuracy 1 3 3
Accuracy Power 1500 2300 2600
Crit Rating 900 900 800
Crit Bonus 8000 8000 10000
We've saved Commander Worf's good name by stopping his mirror counterpart from stealing his command of the USS Defiant. I'm sure its crew will be increasing their security screenings before they let anyone else take command.
Despite our attempts to stop him, Regent Worf is still in possession of the Defiant. He asked us to remind Commander Worf that there are plenty of other Defiants out there for him to command if he wishes, but somehow I don't think he'll find that comforting...


Mission Rewards

Standard Rewards

Standard Rewards
Elite
Epic

Drop Chance

Mission tested: Stolen Command Normal
By: middlehead, Crunch, izausome & Dr.mc.selar (+2 more)
Date(s): July 2017 – Dec 2018
Runs: 1321   Cost/Run: 4 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Medical Scanner (Popular) 1024>>

Basic Medical Scanner (Popular)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 58 runs or so.

5.2Statistical Strength: Very reliable

Range of average cost per
Basic Medical Scanner (Popular)
within 2 standard deviations
(~95.5% confidence):

4.9 — 5.45
>>
1.3
Basic Emergency Transponder 1030>>

Basic Emergency Transponder

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 57 runs or so.

5.1Statistical Strength: Very reliable

Range of average cost per
Basic Emergency Transponder
within 2 standard deviations
(~95.5% confidence):

4.87 — 5.42
>>
1.3
Uncommon Microconnector ★★ 213>>

Uncommon Microconnector ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 28 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 27 runs.

Also, a run dropping only this item is expected
per 6,400 runs or so.

24.8Statistical Strength: Very reliable

Range of average cost per
Uncommon Microconnector ★★
within 2 standard deviations
(~95.5% confidence):

21.89 — 28.62
>>
6.2
Common Relay 626>>

Common Relay

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 250 runs or so.

8.4Statistical Strength: Very reliable

Range of average cost per
Common Relay
within 2 standard deviations
(~95.5% confidence):

7.86 — 9.11
>>
2.1
Basic Database (Panel) 1070>>

Basic Database (Panel)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 51 runs or so.

4.9Statistical Strength: Very reliable

Range of average cost per
Basic Database (Panel)
within 2 standard deviations
(~95.5% confidence):

4.69 — 5.21
>>
1.2

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Stolen Command Elite
By: Siguard, ct, izausome & Trojanneil (+ more)
Date(s): Jul 2017 – Nov 2018
Runs: 1324   Cost/Run: 8 Chroniton
Item Units Chroniton / unit Runs/Drop
Common KCA Icon 94>>

Common KCA Icon

Average (mean) runs per drop: 15

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 33 runs in 10 percent of cases
  • 65 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 64 runs.

Also, a run dropping only this item is expected
per 75,000 runs or so.

112.7Statistical Strength: Fairly reliable

Range of average cost per
Common KCA Icon
within 2 standard deviations
(~95.5% confidence):

93.6 — 141.53
>>
14.1
Rare Subprocessor ★★★ 109>>

Rare Subprocessor ★★★

Average (mean) runs per drop: 13

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 28 runs in 10 percent of cases
  • 56 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 55 runs.

Also, a run dropping only this item is expected
per 48,000 runs or so.

97.2Statistical Strength: Very reliable

Range of average cost per
Rare Subprocessor ★★★
within 2 standard deviations
(~95.5% confidence):

81.73 — 119.81
>>
12.1
Uncommon Polyalloy ★★ 203>>

Uncommon Polyalloy ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 30 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 29 runs.

Also, a run dropping only this item is expected
per 7,500 runs or so.

52.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Polyalloy ★★
within 2 standard deviations
(~95.5% confidence):

45.9 — 60.44
>>
6.5
Uncommon Synthesized Polymer ★★ 224>>

Uncommon Synthesized Polymer ★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 27 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 26 runs.

Also, a run dropping only this item is expected
per 5,600 runs or so.

47.3Statistical Strength: Very reliable

Range of average cost per
Uncommon Synthesized Polymer ★★
within 2 standard deviations
(~95.5% confidence):

41.85 — 54.34
>>
5.9
Common Casing 3342>>

Common Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 1.7 runs or so.

3.2Statistical Strength: Very reliable

Range of average cost per
Common Casing
within 2 standard deviations
(~95.5% confidence):

3.13 — 3.21
>>
0.4

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Mission tested: Stolen Command Epic
By: middlehead, koba44, Crunch & Joker41NAM (+2 more)
Date(s): Jul 2017 – Feb 2018
Runs: 161   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Authorization Code ★★ 60>>

Uncommon Authorization Code ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 520 runs or so.

42.9Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Authorization Code ★★
within 2 standard deviations
(~95.5% confidence):

34.57 — 56.63
>>
2.7
Uncommon KCA Icon ★★ 17>>

Uncommon KCA Icon ★★

Average (mean) runs per drop: 10

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 22 runs in 10 percent of cases
  • 43 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 42 runs.

Also, a run dropping only this item is expected
per 23,000 runs or so.

151.5Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon KCA Icon ★★
within 2 standard deviations
(~95.5% confidence):

102.6 — 289.7
>>
9.5
Basic Klingon Disruptor Pistol 29>>

Basic Klingon Disruptor Pistol

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 25 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 24 runs.

Also, a run dropping only this item is expected
per 4,600 runs or so.

88.8Statistical Strength: Fairly reliable

Range of average cost per
Basic Klingon Disruptor Pistol
within 2 standard deviations
(~95.5% confidence):

65.29 — 138.89
>>
5.6
Uncommon Alcohol ★★ 140>>

Uncommon Alcohol ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 41 runs or so.

18.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Alcohol ★★
within 2 standard deviations
(~95.5% confidence):

16.1 — 21.46
>>
1.2
Common Polyalloy 237>>

Common Polyalloy

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 8.5 runs or so.

10.9Statistical Strength: Very reliable

Range of average cost per
Common Polyalloy
within 2 standard deviations
(~95.5% confidence):

9.95 — 11.98
>>
0.7

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.


Other Rewards

Currency
Rewards
Normal Elite Epic
Capt XP 1st-Run
Repeat
314
14
594
24
923
33
Crew XP 30 54 93
Training XP
at Warp 1+10
 ?
?
 ?
?
 ?
?
Credits Credits
Credits at Warp 1
300
?
600
?
1200
?