Subprocessor
Subprocessor is a Component used to craft many items for crew members.
Crafting Table
DropTests
Basic
Item  Units  Cost/Unit  Runs/Unit  Runs  From 

Basic Subprocessor  746>> Basic Subprocessor Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

3.6Statistical Strength: Very reliable Range of average cost per Basic Subprocessor within 2 standard deviations (~95.5% confidence): 3.43 — 3.78>> 
0.6  447  Right of Conquest [edit]

Basic Subprocessor  281>> Basic Subprocessor Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

5Statistical Strength: Very reliable Range of average cost per Basic Subprocessor within 2 standard deviations (~95.5% confidence): 4.66 — 5.49>> 
0.6  177  Iconian Insider [edit]

Basic Subprocessor  8682>> Basic Subprocessor Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

5.4Statistical Strength: Very reliable Range of average cost per Basic Subprocessor within 2 standard deviations (~95.5% confidence): 5.26 — 5.46>> 
1.3  11638  Double Trouble [edit]

Basic Subprocessor  1236>> Basic Subprocessor Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

6.8Statistical Strength: Very reliable Range of average cost per Basic Subprocessor within 2 standard deviations (~95.5% confidence): 6.47 — 7.05>> 
0.6  695  A Singular Occurrence [edit]

Basic Subprocessor  1211>> Basic Subprocessor Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

7.7Statistical Strength: Very reliable Range of average cost per Basic Subprocessor within 2 standard deviations (~95.5% confidence): 7.36 — 8.12>> 
1.3  1558  Highwaymen [edit]

Basic Subprocessor  1396>> Basic Subprocessor Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

7.6Statistical Strength: Very reliable Range of average cost per Basic Subprocessor within 2 standard deviations (~95.5% confidence): 7.29 — 7.99>> 
1.3  1773  Beyond the Call [edit]

Basic Subprocessor  96>> Basic Subprocessor Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

17.0Statistical Strength: Very reliable Range of average cost per Basic Subprocessor within 2 standard deviations (~95.5% confidence): 14.54 — 20.47>> 
1.1  102  For His Own Good [edit]

Basic Subprocessor  375>> Basic Subprocessor Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

8.5Statistical Strength: Very reliable Range of average cost per Basic Subprocessor within 2 standard deviations (~95.5% confidence): 7.84 — 9.31>> 
1.1  399  Leverage [edit]

Common
Item  Units  Cost/Unit  Runs/Unit  Runs  From 

Common Subprocessor ★  510>> Common Subprocessor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

4Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 3.83 — 4.11>> 
0.4  202  Temporary Hold [edit]

Common Subprocessor ★  136>> Common Subprocessor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

6.2Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 5.69 — 6.75>> 
0.4  60  Instant Intervention [edit]

Common Subprocessor ★  217>> Common Subprocessor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

6.5Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 6.02 — 6.95>> 
0.5  100  Pirate Problems [edit]

Common Subprocessor ★  308>> Common Subprocessor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

7.1Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 6.51 — 7.68>> 
0.7  217  The Professor's Deadline [edit]

Common Subprocessor ★  399>> Common Subprocessor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

7.7Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 7.16 — 8.42>> 
1  386  Manna from Heaven [edit]

Common Subprocessor ★  4475>> Common Subprocessor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

7.4Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 7.21 — 7.56>> 
0.9  4128  Warranted Pursuit [edit]

Common Subprocessor ★  249>> Common Subprocessor ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

11.4Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 10.31 — 12.77>> 
1.1  284  Pillage and Plunder [edit]

Common Subprocessor ★  39>> Common Subprocessor ★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

13.5Statistical Strength: Fairly reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 10.44 — 19.24>> 
2.3  88  A Time of Morning [edit]

Common Subprocessor ★  91>> Common Subprocessor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

12.3Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 10.66 — 14.43>> 
0.7  62  Instant Intervention [edit]

Common Subprocessor ★  590>> Common Subprocessor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

12.6Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 11.84 — 13.42>> 
0.8  464  Death Throes [edit]

Common Subprocessor ★  92>> Common Subprocessor ★ Average (mean) runs per drop: 3 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

13.3Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 11.16 — 16.47>> 
2.2  204  Double Trouble [edit]

Common Subprocessor ★  206>> Common Subprocessor ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

13.8Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 12.29 — 15.69>> 
1.4  284  Death Throes [edit]

Common Subprocessor ★  57>> Common Subprocessor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

15.2Statistical Strength: Fairly reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 12.49 — 19.28>> 
0.9  54  Manna from Heaven [edit]

Common Subprocessor ★  10>> Common Subprocessor ★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

20.0Statistical Strength: Somewhat unreliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 13.11 — 42.13>> 
1  10  The Professor's Deadline [edit]

Common Subprocessor ★  346>> Common Subprocessor ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

11.6Statistical Strength: Very reliable Range of average cost per Common Subprocessor ★ within 2 standard deviations (~95.5% confidence): 10.65 — 12.78>> 
1.2  402  Serious Business [edit]

Uncommon
Item  Units  Cost/Unit  Runs/Unit  Runs  From 

Uncommon Subprocessor ★★  219>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

15.5Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 13.97 — 17.28>> 
0.9  188  A Kazon Scorned [edit]

Uncommon Subprocessor ★★  705>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

17.5Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 16.52 — 18.61>> 
0.9  617  Mutual Assured Destruction [edit]

Uncommon Subprocessor ★★  480>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

18.1Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 16.9 — 19.54>> 
0.9  435  Arms Race [edit]

Uncommon Subprocessor ★★  298>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

18.5Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 16.89 — 20.34>> 
0.9  275  Evacuation Orders [edit]

Uncommon Subprocessor ★★  54>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

25.0Statistical Strength: Fairly reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 20.2 — 32.8>> 
1.4  75  Thy Enemy's Secrets [edit]

Uncommon Subprocessor ★★  49>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

23.2Statistical Strength: Fairly reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 18.53 — 30.97>> 
1.4  71  Trust Issues [edit]

Uncommon Subprocessor ★★  744>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

16.6Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 15.7 — 17.58>> 
0.8  617  Shielding the Prey [edit]

Uncommon Subprocessor ★★  80>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

23.2Statistical Strength: Fairly reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 19.43 — 28.71>> 
1.3  103  The Annihilation Syndrome [edit]

Uncommon Subprocessor ★★  79>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

21.4Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 17.98 — 26.48>> 
1.2  94  Into His Own Hands [edit]

Uncommon Subprocessor ★★  124>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

22.8Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 19.73 — 27.1>> 
1.4  177  Fan Club [edit]

Uncommon Subprocessor ★★  207>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

31.8Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 28.07 — 36.69>> 
4  823  All Sales Are Final [edit]

Uncommon Subprocessor ★★  51>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

28.1Statistical Strength: Fairly reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 22.17 — 38.29>> 
3.5  179  His Own Man [edit]

Uncommon Subprocessor ★★  54>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

24.0Statistical Strength: Fairly reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 19.35 — 31.6>> 
1.5  81  Proven Toxicity [edit]

Uncommon Subprocessor ★★  192>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

30.1Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 26.44 — 34.89>> 
3.8  722  Family Squabble [edit]

Uncommon Subprocessor ★★  85>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

35.8Statistical Strength: Fairly reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 29.59 — 45.2>> 
4.5  380  Long Distance Call [edit]

Uncommon Subprocessor ★★  34>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

24.7Statistical Strength: Fairly reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 18.86 — 35.79>> 
1.8  60  Instant Intervention [edit]

Uncommon Subprocessor ★★  122>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

49Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 41.72 — 59.4>> 
4.9  598  Mortals and Mayhem [edit]

Uncommon Subprocessor ★★  174>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

45.3Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 39.47 — 53.12>> 
4.5  788  Assault and Battery [edit]

Uncommon Subprocessor ★★  25>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

47.2Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 34.05 — 76.89>> 
4.7  118  Picking the Bones [edit]

Uncommon Subprocessor ★★  20>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

26.4Statistical Strength: Somewhat unreliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 18.84 — 44.11>> 
1.7  33  Going Viral [edit]

Uncommon Subprocessor ★★  160>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

18.4Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 16.31 — 21.03>> 
0.9  147  The Price of Friendship [edit]

Uncommon Subprocessor ★★  46>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

21.7Statistical Strength: Fairly reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 17.85 — 27.79>> 
1.1  50  Mudd's Enterprise [edit]

Uncommon Subprocessor ★★  128>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

35.3Statistical Strength: Very reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 30.82 — 41.17>> 
1.5  188  Mudd's Enterprise [edit]

Uncommon Subprocessor ★★  62>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

17.4Statistical Strength: Fairly reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 14.51 — 21.78>> 
0.9  54  Into the Lion's Den [edit]

Uncommon Subprocessor ★★  34>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

19.3Statistical Strength: Fairly reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 14.92 — 27.29>> 
1.2  41  Kicking the Nest [edit]

Uncommon Subprocessor ★★  60>> Uncommon Subprocessor ★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

31.0Statistical Strength: Fairly reliable Range of average cost per Uncommon Subprocessor ★★ within 2 standard deviations (~95.5% confidence): 25.22 — 40.22>> 
1.6  93  Flash of Lightning [edit]

Rare
Item  Units  Cost/Unit  Runs/Unit  Runs  From 

Rare Subprocessor ★★★  88>> Rare Subprocessor ★★★ Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

20.3Statistical Strength: Very reliable Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 17.3 — 24.42>> 
0.9  81  Researching Future History [edit]

Rare Subprocessor ★★★  185>> Rare Subprocessor ★★★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

33.4Statistical Strength: Very reliable Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 29.57 — 38.41>> 
1.5  281  Coursing Hounds [edit]

Rare Subprocessor ★★★  173>> Rare Subprocessor ★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

52.2Statistical Strength: Very reliable Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 45.57 — 61.17>> 
4.4  753  Warranted Pursuit [edit]

Rare Subprocessor ★★★  13>> Rare Subprocessor ★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

62.3Statistical Strength: Somewhat unreliable Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 40.57 — 134.22>> 
3.5  45  Lost Legacy [edit]

Rare Subprocessor ★★★  21>> Rare Subprocessor ★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

86.9Statistical Strength: Somewhat unreliable Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 61.02 — 150.65>> 
5.4  114  Retroactive Vengeance [edit]

Rare Subprocessor ★★★  75>> Rare Subprocessor ★★★ Average (mean) runs per drop: 11 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

102.5Statistical Strength: Fairly reliable Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 83.55 — 132.68>> 
10.3  769  A Popular Item [edit]

Rare Subprocessor ★★★  190>> Rare Subprocessor ★★★ Average (mean) runs per drop: 12 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

95Statistical Strength: Very reliable Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 83.1 — 110.85>> 
11.9  2256  Stolen Command [edit]

Rare Subprocessor ★★★  7>> Rare Subprocessor ★★★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

105.4Statistical Strength: Very unreliable Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 60.69 — 401.03>> 
5.9  41  Death's Endeavor [edit]

Rare Subprocessor ★★★  5>> Rare Subprocessor ★★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

121.6Statistical Strength: Nearly useless Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 64.73 — 1000.44>> 
7.6  38  Feed A Fever [edit]

Rare Subprocessor ★★★  6>> Rare Subprocessor ★★★ Average (mean) runs per drop: 11 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

162.7Statistical Strength: Very unreliable Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 90.11 — 835.06>> 
10.2  61  The Raptors' Fury [edit]

Rare Subprocessor ★★★  41>> Rare Subprocessor ★★★ Average (mean) runs per drop: 10 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

137.6Statistical Strength: Fairly reliable Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 105.28 — 198.61>> 
9.8  403  The Professor's Deadline [edit]

Rare Subprocessor ★★★  8>> Rare Subprocessor ★★★ Average (mean) runs per drop: 11 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

145.3Statistical Strength: Very unreliable Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 85.59 — 479.46>> 
10.4  83  Right of Conquest [edit]

Rare Subprocessor ★★★  2>> Rare Subprocessor ★★★ Average (mean) runs per drop: 32 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

378.0Statistical Strength: Nearly useless Range of average cost per Rare Subprocessor ★★★ within 2 standard deviations (~95.5% confidence): 156.82 — Infinity>> 
31.5  63  Secure the Chavez [edit]

Super Rare
Item  Units  Cost/Unit  Runs/Unit  Runs  From 

Super Rare Subprocessor ★★★★  356>> Super Rare Subprocessor ★★★★ Average (mean) runs per drop: 8 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

141Statistical Strength: Very reliable Range of average cost per Super Rare Subprocessor ★★★★ within 2 standard deviations (~95.5% confidence): 127.72 — 157.28>> 
7.8  2788  Pirate Problems [edit]

Super Rare Subprocessor ★★★★  3>> Super Rare Subprocessor ★★★★ Average (mean) runs per drop: 21 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

372.0Statistical Strength: Nearly useless Range of average cost per Super Rare Subprocessor ★★★★ within 2 standard deviations (~95.5% confidence): 173.15 — Infinity>> 
20.7  62  Instant Intervention [edit]

Super Rare Subprocessor ★★★★  7>> Super Rare Subprocessor ★★★★ Average (mean) runs per drop: 14 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

210.3Statistical Strength: Very unreliable Range of average cost per Super Rare Subprocessor ★★★★ within 2 standard deviations (~95.5% confidence): 120.33 — 833.27>> 
13.1  92  Cardassian Hospitality [edit]

Super Rare Subprocessor ★★★★  2>>Unable to display streak info 
342.0Statistical Strength: Nearly useless Range of average cost per Super Rare Subprocessor ★★★★ within 2 standard deviations (~95.5% confidence): 142.03 — Infinity>> 
19  38  Baited Hook [edit]

Super Rare Subprocessor ★★★★  12>> Super Rare Subprocessor ★★★★ Average (mean) runs per drop: 5 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

89.8Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Subprocessor ★★★★ within 2 standard deviations (~95.5% confidence): 57.76 — 201.95>> 
4.1  49  Quell the Riots [edit]

Super Rare Subprocessor ★★★★  14>> Super Rare Subprocessor ★★★★ Average (mean) runs per drop: 4 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

94.3Statistical Strength: Somewhat unreliable Range of average cost per Super Rare Subprocessor ★★★★ within 2 standard deviations (~95.5% confidence): 62.32 — 193.57>> 
3.9  55  Change of Scenery [edit]

Super Rare Subprocessor ★★★★  1>>Unable to display streak info 
72.0Statistical Strength: Nearly useless Range of average cost per Super Rare Subprocessor ★★★★ within 2 standard deviations (~95.5% confidence): 24 — Infinity>> 
3  3  Improvised Entry [edit]

Super Rare Subprocessor ★★★★  4>> Super Rare Subprocessor ★★★★ Average (mean) runs per drop: 25 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

339.5Statistical Strength: Nearly useless Range of average cost per Super Rare Subprocessor ★★★★ within 2 standard deviations (~95.5% confidence): 170.19 — 65466.48>> 
24.3  97  The Rings of Time [edit]

Super Rare Subprocessor ★★★★  2>>Unable to display streak info 
120.0Statistical Strength: Nearly useless Range of average cost per Super Rare Subprocessor ★★★★ within 2 standard deviations (~95.5% confidence): 50.22 — Infinity>> 
5  10  Into the Cave [edit]

Similar Looking Items
Base Item  Icon  Similar Looking Items 

Subprocessor  Nomad's AI 