Subprocessor

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Subprocessor is a Component used to craft many items for crew members.

Crafting Table


Rarity Basic Common
(Common)
Uncommon
(UncommonUncommon)
Rare
(RareRareRare)
Super Rare
(Super RareSuper RareSuper RareSuper Rare)
Icon
Spacer.png
Subprocessor.png
FlipBasic.png
Spacer.png
Subprocessor.png
FlipCommon.png
Spacer.png
Subprocessor.png
FlipUncommon.png
Spacer.png
Subprocessor.png
FlipRare.png
Spacer.png
Subprocessor.png
FlipSuperRare.png
Location
Found At:
Standard Reward:

Faction Center (Drop/Store) :

Standard Reward:

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Rare Reward (1-Time) :

Faction Center (Drop/Store) :

Standard Reward:

Faction Center (Drop Only) :

Crafted
From:
Subprocessor is a component and cannot be crafted. It is used as a component to craft other items.
Item
Cost:
Faction Store:
  • 25k Credits or
  • 25 Merit
Faction Store:
  • 50k Credits or
  • 50 Merit or
  • 25 Dilithium
Faction Store:
  • 250k Credits or
  • 125 Merit or
  • 50 Dilithium
Faction Store:
  • 500k Credits or
  • 250 Merit or
  • 100 Dilithium
  • Drop Only
Crafts
Into:



DropTests


Basic


Item Units Cost/Unit Runs/Unit Runs From
Basic Subprocessor 718>>

Basic Subprocessor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 5.7 runs or so.

3.6Statistical Strength: Very reliable

Range of average cost per
Basic Subprocessor
within 2 standard deviations
(~95.5% confidence):

3.4 — 3.75
>>
0.6 427 Right of ConquestAway Team E1-M13 6 Chrons, 84 Skill Points Right of Conquest Elite
Basic Subprocessor 200>>

Basic Subprocessor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 6.9 runs or so.

5.1Statistical Strength: Very reliable

Range of average cost per
Basic Subprocessor
within 2 standard deviations
(~95.5% confidence):

4.63 — 5.63
>>
0.6 127 Iconian InsiderAway Team DE-M8 8 Chrons, 115 Skill Points Iconian Insider Elite
Basic Subprocessor 7668>>

Basic Subprocessor

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 64 runs or so.

5.3Statistical Strength: Very reliable

Range of average cost per
Basic Subprocessor
within 2 standard deviations
(~95.5% confidence):

5.24 — 5.45
>>
1.3 10238 Double TroubleAway Team E1-M9 4 Chrons, 29 Skill Points Double Trouble Normal
Basic Subprocessor 1236>>

Basic Subprocessor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 26 runs or so.

6.8Statistical Strength: Very reliable

Range of average cost per
Basic Subprocessor
within 2 standard deviations
(~95.5% confidence):

6.47 — 7.05
>>
0.6 695 A Singular OccurrenceAway Team E3-M3 12 Chrons, 184 Skill Points A Singular Occurrence Elite
Basic Subprocessor 1211>>

Basic Subprocessor

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 57 runs or so.

7.7Statistical Strength: Very reliable

Range of average cost per
Basic Subprocessor
within 2 standard deviations
(~95.5% confidence):

7.36 — 8.12
>>
1.3 1558 HighwaymenSpace Battle DE-M3 6 Chrons Highwaymen Elite
Basic Subprocessor 1236>>

Basic Subprocessor

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 56 runs or so.

7.6Statistical Strength: Very reliable

Range of average cost per
Basic Subprocessor
within 2 standard deviations
(~95.5% confidence):

7.28 — 8.03
>>
1.3 1573 Beyond the CallSpace Battle E1-M8 6 Chrons Beyond the Call Elite
Basic Subprocessor 96>>

Basic Subprocessor

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 32 runs or so.

17.0Statistical Strength: Very reliable

Range of average cost per
Basic Subprocessor
within 2 standard deviations
(~95.5% confidence):

14.54 — 20.47
>>
1.1 102 For His Own GoodSpace Battle E2-M13 16 Chrons For His Own Good Epic
Basic Subprocessor 337>>

Basic Subprocessor

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 31 runs or so.

8.4Statistical Strength: Very reliable

Range of average cost per
Basic Subprocessor
within 2 standard deviations
(~95.5% confidence):

7.67 — 9.18
>>
1 352 LeverageSpace Battle KE-M1 8 Chrons Leverage Elite


Common


Item Units Cost/Unit Runs/Unit Runs From
Common Subprocessor 510>>

Common Subprocessor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 1.7 runs or so.

4Statistical Strength: Very reliable

Range of average cost per
Common Subprocessor
within 2 standard deviations
(~95.5% confidence):

3.83 — 4.11
>>
0.4 202 Temporary HoldAway Team E2-M15 10 Chrons, 149 Skill Points Temporary Hold Elite
Common Subprocessor 68>>

Common Subprocessor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 2.3 runs or so.

6.2Statistical Strength: Very reliable

Range of average cost per
Common Subprocessor
within 2 standard deviations
(~95.5% confidence):

5.51 — 7.02
>>
0.4 30 Instant InterventionSpace Battle E5-M13 14 Chrons Instant Intervention Normal
Common Subprocessor 91>>

Common Subprocessor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 1.8 runs or so.

5.7Statistical Strength: Very reliable

Range of average cost per
Common Subprocessor
within 2 standard deviations
(~95.5% confidence):

5.23 — 6.25
>>
0.4 37 Pirate ProblemsSpace Battle CT-M3 14 Chrons Pirate Problems Elite
Common Subprocessor 308>>

Common Subprocessor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 9.4 runs or so.

7.1Statistical Strength: Very reliable

Range of average cost per
Common Subprocessor
within 2 standard deviations
(~95.5% confidence):

6.51 — 7.68
>>
0.7 217 The Professor's DeadlineAway Team CT-M4 10 Chrons, 175 Skill Points The Professor's Deadline Normal
Common Subprocessor 399>>

Common Subprocessor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 24 runs or so.

7.7Statistical Strength: Very reliable

Range of average cost per
Common Subprocessor
within 2 standard deviations
(~95.5% confidence):

7.16 — 8.42
>>
1 386 Manna from HeavenAway Team E2-M5 8 Chrons, 105 Skill Points Manna from Heaven Elite
Common Subprocessor 3252>>

Common Subprocessor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 22 runs or so.

7.5Statistical Strength: Very reliable

Range of average cost per
Common Subprocessor
within 2 standard deviations
(~95.5% confidence):

7.25 — 7.67
>>
0.9 3030 Warranted PursuitSpace Battle CT-M1 8 Chrons Warranted Pursuit Normal
Common Subprocessor 249>>

Common Subprocessor

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 40 runs or so.

11.4Statistical Strength: Very reliable

Range of average cost per
Common Subprocessor
within 2 standard deviations
(~95.5% confidence):

10.31 — 12.77
>>
1.1 284 Pillage and PlunderAway Team E1-M7 10 Chrons, 160 Skill Points Pillage and Plunder Epic
Common Subprocessor 39>>

Common Subprocessor

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 310 runs or so.

13.5Statistical Strength: Fairly reliable

Range of average cost per
Common Subprocessor
within 2 standard deviations
(~95.5% confidence):

10.44 — 19.24
>>
2.3 88 A Time of Morn-ingAway Team DE-M4 6 Chrons, 49 Skill Points A Time of Morn-ing Elite
Common Subprocessor 63>>

Common Subprocessor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 8 runs or so.

12.0Statistical Strength: Very reliable

Range of average cost per
Common Subprocessor
within 2 standard deviations
(~95.5% confidence):

10.18 — 14.61
>>
0.7 42 Instant InterventionSpace Battle E5-M13 18 Chrons Instant Intervention Elite
Common Subprocessor 410>>

Common Subprocessor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 13 runs or so.

12.6Statistical Strength: Very reliable

Range of average cost per
Common Subprocessor
within 2 standard deviations
(~95.5% confidence):

11.72 — 13.63
>>
0.8 323 Death ThroesSpace Battle CT-M5 16 Chrons Death Throes Elite
Common Subprocessor 92>>

Common Subprocessor

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 290 runs or so.

13.3Statistical Strength: Very reliable

Range of average cost per
Common Subprocessor
within 2 standard deviations
(~95.5% confidence):

11.16 — 16.47
>>
2.2 204 Double TroubleAway Team E1-M9 6 Chrons, 76 Skill Points Double Trouble Elite
Common Subprocessor 206>>

Common Subprocessor

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 71 runs or so.

13.8Statistical Strength: Very reliable

Range of average cost per
Common Subprocessor
within 2 standard deviations
(~95.5% confidence):

12.29 — 15.69
>>
1.4 284 Death ThroesSpace Battle CT-M5 10 Chrons Death Throes Normal
Common Subprocessor 57>>

Common Subprocessor

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

15.2Statistical Strength: Fairly reliable

Range of average cost per
Common Subprocessor
within 2 standard deviations
(~95.5% confidence):

12.49 — 19.28
>>
0.9 54 Manna from HeavenAway Team E2-M5 16 Chrons, 245 Skill Points Manna from Heaven Epic
Common Subprocessor 0>>Expression error: Unexpected < operator. Missing: runs Missing: runs 0 The Professor's DeadlineAway Team CT-M4 20 Chrons, 804 Skill Points The Professor's Deadline Epic
Common Subprocessor 332>>

Common Subprocessor

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 41 runs or so.

11.5Statistical Strength: Very reliable

Range of average cost per
Common Subprocessor
within 2 standard deviations
(~95.5% confidence):

10.53 — 12.68
>>
1.2 382 Serious BusinessAway Team CT-M6 10 Chrons, 210 Skill Points Serious Business Normal


Uncommon


Item Units Cost/Unit Runs/Unit Runs From
Uncommon Subprocessor ★★ 219>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

15.5Statistical Strength: Very reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

13.97 — 17.28
>>
0.9 188 A Kazon ScornedSpace Battle E4-M3 18 Chrons A Kazon Scorned Epic
Uncommon Subprocessor ★★ 422>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 18 runs or so.

17.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

16.16 — 18.83
>>
0.9 367 Mutual Assured DestructionSpace Battle E4-M7 20 Chrons Mutual Assured Destruction Epic
Uncommon Subprocessor ★★ 318>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

17.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

16.46 — 19.67
>>
0.9 285 Arms RaceSpace Battle E4-M8 20 Chrons Arms Race Epic
Uncommon Subprocessor ★★ 298>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

18.5Statistical Strength: Very reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

16.89 — 20.34
>>
0.9 275 Evacuation OrdersAway Team E8-M1 20 Chrons, 487 Skill Points Evacuation Orders Elite
Uncommon Subprocessor ★★ 54>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 72 runs or so.

25.0Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

20.2 — 32.8
>>
1.4 75 Thy Enemy's SecretsAway Team E5-M18A (Terran Empire Victory) 18 Chrons, 319 Skill Points Thy Enemy's Secrets Elite
Uncommon Subprocessor ★★ 49>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 82 runs or so.

23.2Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

18.53 — 30.97
>>
1.4 71 Trust IssuesAway Team E7-M10 16 Chrons, 575 Skill Points Trust Issues Normal
Uncommon Subprocessor ★★ 578>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 15 runs or so.

16.5Statistical Strength: Very reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

15.51 — 17.64
>>
0.8 477 Shielding the PreySpace Battle E8-M4 20 Chrons Shielding the Prey Elite
Uncommon Subprocessor ★★ 80>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 58 runs or so.

23.2Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

19.43 — 28.71
>>
1.3 103 The Annihilation SyndromeAway Team E5-M18B (Section 31 Victory) 18 Chrons, 319 Skill Points The Annihilation Syndrome Elite
Uncommon Subprocessor ★★ 54>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 45 runs or so.

21.3Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

17.33 — 27.75
>>
1.2 64 Into His Own HandsSpace Battle E5-M12 18 Chrons Into His Own Hands Elite
Uncommon Subprocessor ★★ 94>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 67 runs or so.

21.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

18.33 — 26.34
>>
1.4 127 Fan ClubSpace Battle E4-M9 16 Chrons Fan Club Elite
Uncommon Subprocessor ★★ 143>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 20 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 19 runs.

Also, a run dropping only this item is expected
per 2,200 runs or so.

34.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

30.03 — 41.53
>>
4.4 623 All Sales Are FinalSpace Battle KE-M5 8 Chrons All Sales Are Final Normal
Uncommon Subprocessor ★★ 51>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 16 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 15 runs.

Also, a run dropping only this item is expected
per 1,200 runs or so.

28.1Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

22.17 — 38.29
>>
3.5 179 His Own ManSpace Battle E1-M2 8 Chrons His Own Man Epic
Uncommon Subprocessor ★★ 26>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 110 runs or so.

25.2Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

18.69 — 38.8
>>
1.6 41 Proven ToxicityAway Team E8-M14A 16 Chrons, 289 Skill Points Proven Toxicity Normal
Uncommon Subprocessor ★★ 192>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 17 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 16 runs.

Also, a run dropping only this item is expected
per 1,400 runs or so.

30.1Statistical Strength: Very reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

26.44 — 34.89
>>
3.8 722 Family SquabbleSpace Battle E3-M1 8 Chrons Family Squabble Normal
Uncommon Subprocessor ★★ 85>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 20 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 19 runs.

Also, a run dropping only this item is expected
per 2,400 runs or so.

35.8Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

29.59 — 45.2
>>
4.5 380 Long Distance CallSpace Battle DE-M1 8 Chrons Long Distance Call Epic
Uncommon Subprocessor ★★ 18>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 130 runs or so.

23.3Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

16.39 — 40.51
>>
1.7 30 Instant InterventionSpace Battle E5-M13 14 Chrons Instant Intervention Normal
Uncommon Subprocessor ★★ 122>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 11 runs in 10 percent of cases
  • 22 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 21 runs.

Also, a run dropping only this item is expected
per 3,200 runs or so.

49Statistical Strength: Very reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

41.72 — 59.4
>>
4.9 598 Mortals and MayhemAway Team DE-M6 10 Chrons, 160 Skill Points Mortals and Mayhem Epic
Uncommon Subprocessor ★★ 152>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 11 runs in 10 percent of cases
  • 21 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 20 runs.

Also, a run dropping only this item is expected
per 110,000 runs or so.

45.3Statistical Strength: Very reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

39.1 — 53.74
>>
4.5 688 Assault and BatteryAway Team E1-M4 10 Chrons, 140 Skill Points Assault and Battery Epic
Uncommon Subprocessor ★★ 20>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 11 runs in 10 percent of cases
  • 22 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 21 runs.

Also, a run dropping only this item is expected
per 3,200 runs or so.

49.0Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

34.21 — 86.34
>>
4.9 98 Picking the BonesAway Team E2-M16 10 Chrons, 165 Skill Points Picking the Bones Elite
Uncommon Subprocessor ★★ 20>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 120 runs or so.

26.4Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

18.84 — 44.11
>>
1.7 33 Going ViralAway Team E8-M14B 16 Chrons, 289 Skill Points Going Viral Normal
Uncommon Subprocessor ★★ 87>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 22 runs or so.

18.6Statistical Strength: Very reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

15.89 — 22.49
>>
0.9 81 The Price of FriendshipAway Team I-M2 20 Chrons The Price of Friendship Elite
Uncommon Subprocessor ★★ 21>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 3.6 runs or so.

19.1Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

14.6 — 27.39
>>
1 20 Mudd's EnterpriseAway Team I-M8 20 Chrons Mudd's Enterprise Elite
Uncommon Subprocessor ★★ 56>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 8 runs or so.

33.9Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

27.86 — 43.15
>>
1.4 79 Mudd's EnterpriseAway Team I-M8 24 Chrons Mudd's Enterprise Epic
Uncommon Subprocessor ★★ 40>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

17.0Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

13.62 — 22.6
>>
0.9 34 Into the Lion's DenAway Team E9-M2 20 Chrons Into the Lion's Den Elite
Uncommon Subprocessor ★★ 34>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 47 runs or so.

19.3Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

14.92 — 27.29
>>
1.2 41 Kicking the NestAway Team E9-M3 16 Chrons Kicking the Nest Normal
Uncommon Subprocessor ★★ 32>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 120 runs or so.

33.1Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

25.15 — 48.5
>>
1.7 53 Flash of LightningSpace Battle E10-M4 20 Chrons Flash of Lightning Elite


Rare


Item Units Cost/Unit Runs/Unit Runs From
Rare Subprocessor ★★★ 88>>

Rare Subprocessor ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 21 runs or so.

20.3Statistical Strength: Very reliable

Range of average cost per
Rare Subprocessor ★★★
within 2 standard deviations
(~95.5% confidence):

17.3 — 24.42
>>
0.9 81 Researching Future HistoryAway Team E7-M9 22 Chrons, 1035 Skill Points Researching Future History Elite
Rare Subprocessor ★★★ 112>>

Rare Subprocessor ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 110 runs or so.

35.6Statistical Strength: Very reliable

Range of average cost per
Rare Subprocessor ★★★
within 2 standard deviations
(~95.5% confidence):

30.43 — 42.76
>>
1.6 181 Coursing HoundsSpace Battle E5-M3 22 Chrons Coursing Hounds Epic
Rare Subprocessor ★★★ 87>>

Rare Subprocessor ★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 20 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 19 runs.

Also, a run dropping only this item is expected
per 2,300 runs or so.

53Statistical Strength: Fairly reliable

Range of average cost per
Rare Subprocessor ★★★
within 2 standard deviations
(~95.5% confidence):

43.91 — 66.73
>>
4.4 384 Warranted PursuitSpace Battle CT-M1 12 Chrons Warranted Pursuit Elite
Rare Subprocessor ★★★ 13>>

Rare Subprocessor ★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 16 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 15 runs.

Also, a run dropping only this item is expected
per 37,000 runs or so.

62.3Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Subprocessor ★★★
within 2 standard deviations
(~95.5% confidence):

40.57 — 134.22
>>
3.5 45 Lost LegacyAway Team E7-M12 18 Chrons, 610 Skill Points Lost Legacy Normal
Rare Subprocessor ★★★ 12>>

Rare Subprocessor ★★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 28 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 27 runs.

Also, a run dropping only this item is expected
per 6,300 runs or so.

98.7Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Subprocessor ★★★
within 2 standard deviations
(~95.5% confidence):

63.13 — 225.68
>>
6.2 74 Retroactive VengeanceSpace Battle E7-M8 16 Chrons Retroactive Vengeance Normal
Rare Subprocessor ★★★ 75>>

Rare Subprocessor ★★★

Average (mean) runs per drop: 10

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 23 runs in 10 percent of cases
  • 46 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 45 runs.

Also, a run dropping only this item is expected
per 27,000 runs or so.

99.9Statistical Strength: Fairly reliable

Range of average cost per
Rare Subprocessor ★★★
within 2 standard deviations
(~95.5% confidence):

81.38 — 129.21
>>
10 749 A Popular ItemSpace Battle E2-M18 10 Chrons A Popular Item Elite
Rare Subprocessor ★★★ 154>>

Rare Subprocessor ★★★

Average (mean) runs per drop: 12

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 28 runs in 10 percent of cases
  • 55 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 54 runs.

Also, a run dropping only this item is expected
per 46,000 runs or so.

95.3Statistical Strength: Very reliable

Range of average cost per
Rare Subprocessor ★★★
within 2 standard deviations
(~95.5% confidence):

82.21 — 113.27
>>
11.9 1834 Stolen CommandSpace Battle KE-M2 8 Chrons Stolen Command Elite
Rare Subprocessor ★★★ 7>>

Rare Subprocessor ★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 27 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 26 runs.

Also, a run dropping only this item is expected
per 5,400 runs or so.

105.4Statistical Strength: Very unreliable

Range of average cost per
Rare Subprocessor ★★★
within 2 standard deviations
(~95.5% confidence):

60.69 — 401.03
>>
5.9 41 Death's EndeavorAway Team E7-M13B (KCA Victory) 18 Chrons, 635 Skill Points Death's Endeavor Normal
Rare Subprocessor ★★★ 5>>

Rare Subprocessor ★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 18 runs in 10 percent of cases
  • 35 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 34 runs.

Also, a run dropping only this item is expected
per 12,000 runs or so.

121.6Statistical Strength: Nearly useless

Range of average cost per
Rare Subprocessor ★★★
within 2 standard deviations
(~95.5% confidence):

64.73 — 1000.44
>>
7.6 38 Feed A FeverAway Team E8-M12 16 Chrons, 284 Skill Points Feed A Fever Normal
Rare Subprocessor ★★★ 4>>

Rare Subprocessor ★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 18 runs in 10 percent of cases
  • 35 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 34 runs.

Also, a run dropping only this item is expected
per 13,000 runs or so.

124.0Statistical Strength: Nearly useless

Range of average cost per
Rare Subprocessor ★★★
within 2 standard deviations
(~95.5% confidence):

62.51 — 7542.82
>>
7.8 31 The Raptors' FuryAway Team E7-M4 16 Chrons, 450 Skill Points The Raptors' Fury Normal
Rare Subprocessor ★★★ 41>>

Rare Subprocessor ★★★

Average (mean) runs per drop: 10

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 23 runs in 10 percent of cases
  • 45 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 44 runs.

Also, a run dropping only this item is expected
per 26,000 runs or so.

137.6Statistical Strength: Fairly reliable

Range of average cost per
Rare Subprocessor ★★★
within 2 standard deviations
(~95.5% confidence):

105.28 — 198.61
>>
9.8 403 The Professor's DeadlineAway Team CT-M4 14 Chrons, 367 Skill Points The Professor's Deadline Elite
Rare Subprocessor ★★★ 5>>

Rare Subprocessor ★★★

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 25 runs in 10 percent of cases
  • 49 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 48 runs.

Also, a run dropping only this item is expected
per 32,000 runs or so.

148.4Statistical Strength: Nearly useless

Range of average cost per
Rare Subprocessor ★★★
within 2 standard deviations
(~95.5% confidence):

78.81 — 1268.73
>>
10.6 53 Right of ConquestAway Team E1-M13 14 Chrons, 185 Skill Points Right of Conquest Epic
Rare Subprocessor ★★★ 2>>

Rare Subprocessor ★★★

Average (mean) runs per drop: 32

Based on test averages, to get one more drop,
you may need to do another:

  • 22 runs in 50 percent of cases (median)
  • 73 runs in 10 percent of cases
  • 145 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 144 runs.

Also, a run dropping only this item is expected
per 840,000 runs or so.

378.0Statistical Strength: Nearly useless

Range of average cost per
Rare Subprocessor ★★★
within 2 standard deviations
(~95.5% confidence):

156.82 — Infinity
>>
31.5 63 Secure the ChavezSpace Battle E5-M6 12 Chrons Secure the Chavez Normal


Super Rare


Item Units Cost/Unit Runs/Unit Runs From
Super Rare Subprocessor ★★★★ 321>>

Super Rare Subprocessor ★★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 18 runs in 10 percent of cases
  • 36 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 35 runs.

Also, a run dropping only this item is expected
per 13,000 runs or so.

140.6Statistical Strength: Very reliable

Range of average cost per
Super Rare Subprocessor ★★★★
within 2 standard deviations
(~95.5% confidence):

126.79 — 157.88
>>
7.8 2508 Pirate ProblemsSpace Battle CT-M3 18 Chrons Pirate Problems Epic
Super Rare Subprocessor ★★★★ 1>>

Super Rare Subprocessor ★★★★

Average (mean) runs per drop: 42

Based on test averages, to get one more drop,
you may need to do another:

  • 29 runs in 50 percent of cases (median)
  • 97 runs in 10 percent of cases
  • 193 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 192 runs.

Also, a run dropping only this item is expected
per 2,000,000 runs or so.

756.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Subprocessor ★★★★
within 2 standard deviations
(~95.5% confidence):

252 — Infinity
>>
42 42 Instant InterventionSpace Battle E5-M13 18 Chrons Instant Intervention Elite
Super Rare Subprocessor ★★★★ 7>>

Super Rare Subprocessor ★★★★

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 30 runs in 10 percent of cases
  • 60 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 59 runs.

Also, a run dropping only this item is expected
per 61,000 runs or so.

210.3Statistical Strength: Very unreliable

Range of average cost per
Super Rare Subprocessor ★★★★
within 2 standard deviations
(~95.5% confidence):

120.33 — 833.27
>>
13.1 92 Cardassian HospitalityAway Team E2-M14 16 Chrons, 320 Skill Points Cardassian Hospitality Epic
Super Rare Subprocessor ★★★★ 2>>Unable to display streak info due to insufficient sample size. 342.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Subprocessor ★★★★
within 2 standard deviations
(~95.5% confidence):

142.03 — Infinity
>>
19 38 Baited HookAway Team E5-M16 18 Chrons, 319 Skill Points Baited Hook Elite
Super Rare Subprocessor ★★★★ 12>>

Super Rare Subprocessor ★★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 19 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 18 runs.

Also, a run dropping only this item is expected
per 1,800 runs or so.

89.8Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Subprocessor ★★★★
within 2 standard deviations
(~95.5% confidence):

57.76 — 201.95
>>
4.1 49 Quell the RiotsAway Team E5-M1 22 Chrons, 559 Skill Points Quell the Riots Epic
Super Rare Subprocessor ★★★★ 14>>

Super Rare Subprocessor ★★★★

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 18 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 17 runs.

Also, a run dropping only this item is expected
per 1,600 runs or so.

94.3Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Subprocessor ★★★★
within 2 standard deviations
(~95.5% confidence):

62.32 — 193.57
>>
3.9 55 Change of ScenerySpace Battle E8-M2 24 Chrons Change of Scenery Epic
Super Rare Subprocessor ★★★★ 1>>Unable to display streak info due to insufficient sample size. 72.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Subprocessor ★★★★
within 2 standard deviations
(~95.5% confidence):

24 — Infinity
>>
3 3 Improvised EntryAway Team E7-M1 24 Chrons, 1360 Skill Points Improvised Entry Epic
Super Rare Subprocessor ★★★★ 1>>Unable to display streak info due to insufficient sample size. 518.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Subprocessor ★★★★
within 2 standard deviations
(~95.5% confidence):

172.67 — Infinity
>>
37 37 The Rings of TimeAway Team E6-M1 14 Chrons, 380 Skill Points The Rings of Time Normal


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