Template:DropTest/A Father Figure/1
Mission tested: A Father Figure [edit]
 
By: Maltheser, Crunch, TheGambit & Cpt Nichols (+ more) Date(s): May 2016 – Jan 2019  
Item  Units  / unit  Runs/Drop 

Common Prime Directive ★  727>> Common Prime Directive ★ Average (mean) runs per drop: 6 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

21.6Statistical Strength: Very reliable Range of average cost per Common Prime Directive ★ within 2 standard deviations (~95.5% confidence): 20.13 — 23.27>> 
5.4 
Common IDIC ★  2179>> Common IDIC ★ Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

7.2Statistical Strength: Very reliable Range of average cost per Common IDIC ★ within 2 standard deviations (~95.5% confidence): 6.93 — 7.5>> 
1.8 
Basic ODN Recoupler  2054>> Basic ODN Recoupler Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

7.6Statistical Strength: Very reliable Range of average cost per Basic ODN Recoupler within 2 standard deviations (~95.5% confidence): 7.34 — 7.97>> 
1.9 
Basic Starfleet Uniform (DS9)  2177>> Basic Starfleet Uniform (DS9) Average (mean) runs per drop: 2 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

7.2Statistical Strength: Very reliable Range of average cost per Basic Starfleet Uniform (DS9) within 2 standard deviations (~95.5% confidence): 6.93 — 7.51>> 
1.8 
Basic Emitter Crystal  8555>> Basic Emitter Crystal Average (mean) runs per drop: 1 Based on test averages, to get one more drop,
That is, 1 in 100 players may not see this item Also, a run dropping only this item is expected

1.8Statistical Strength: Very reliable Range of average cost per Basic Emitter Crystal within 2 standard deviations (~95.5% confidence): 1.81 — 1.86>> 
0.5 
Average cost per unit assumes 4 standard rewards per run. Use path 2a to get 4 rewards. Warp 1 and 10 also appears to consistently produce 4 rewards. 