Template:DropTest/A Father Figure/3

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Mission tested: A Father Figure Epic
By: Loulybob, Crunch, Fyncman & Chapey (+ more)
Date(s): June – Mar 2018
Runs: 147   Cost/Run: 10 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Phaser Type 1 ★★ 8>>

Uncommon Phaser Type 1 ★★

Average (mean) runs per drop: 19

Based on test averages, to get one more drop,
you may need to do another:

  • 13 runs in 50 percent of cases (median)
  • 43 runs in 10 percent of cases
  • 85 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 84 runs.

Also, a run dropping only this item is expected
per 29,000,000 runs or so.

183.8Statistical Strength: Very unreliable

Range of average cost per
Uncommon Phaser Type 1 ★★
within 2 standard deviations
(~95.5% confidence):

107.91 — 618.43
>>
18.4
Basic Micro-Resonator 12>>

Basic Micro-Resonator

Average (mean) runs per drop: 13

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 28 runs in 10 percent of cases
  • 56 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 55 runs.

Also, a run dropping only this item is expected
per 5,800,000 runs or so.

122.5Statistical Strength: Somewhat unreliable

Range of average cost per
Basic Micro-Resonator
within 2 standard deviations
(~95.5% confidence):

77.93 — 286.16
>>
12.3
Uncommon Clothing Pattern ★★ 33>>

Uncommon Clothing Pattern ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 20 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 19 runs.

Also, a run dropping only this item is expected
per 100,000 runs or so.

44.6Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Clothing Pattern ★★
within 2 standard deviations
(~95.5% confidence):

33.28 — 67.34
>>
4.5
Uncommon Spices ★★ 33>>

Uncommon Spices ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 20 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 19 runs.

Also, a run dropping only this item is expected
per 100,000 runs or so.

44.6Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Spices ★★
within 2 standard deviations
(~95.5% confidence):

33.28 — 67.34
>>
4.5
Common Relay 502>>

Common Relay

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 1.9 runs or so.

2.9Statistical Strength: Very reliable

Range of average cost per
Common Relay
within 2 standard deviations
(~95.5% confidence):

2.83 — 3.03
>>
0.3

Average cost per unit assumes 4 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Use path 2.A to get 4 rewards.