Template:DropTest/A New Recruit/3

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Mission tested: A New Recruit Epic
By: Crunch & Titan
Date(s): March – November 2017
Runs: 27   Cost/Run: 18 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Authorization Code ★★ 10>>

Uncommon Authorization Code ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 530 runs or so.

48.6Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Authorization Code ★★
within 2 standard deviations
(~95.5% confidence):

30.45 — 120.24
>>
2.7
Super Rare Casing ★★★★ 1>>Unable to display streak info due to insufficient sample size. 486.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Casing ★★★★
within 2 standard deviations
(~95.5% confidence):

162 — Infinity
>>
27
Rare Alcohol ★★★ 6>>

Rare Alcohol ★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 20 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 19 runs.

Also, a run dropping only this item is expected
per 2,500 runs or so.

81.0Statistical Strength: Very unreliable

Range of average cost per
Rare Alcohol ★★★
within 2 standard deviations
(~95.5% confidence):

45.24 — 386.76
>>
4.5
Uncommon Isolinear Chips ★★ 24>>

Uncommon Isolinear Chips ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 38 runs or so.

20.3Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Isolinear Chips ★★
within 2 standard deviations
(~95.5% confidence):

15.06 — 30.9
>>
1.1
Common Optronic Circuit 40>>

Common Optronic Circuit

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 8.3 runs or so.

12.2Statistical Strength: Fairly reliable

Range of average cost per
Common Optronic Circuit
within 2 standard deviations
(~95.5% confidence):

9.91 — 15.71
>>
0.7
Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Warning 2: Above results flagged as preliminary due to small sample size.