Template:DropTest/A Ticking Bomb/1

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Mission tested: A Ticking Bomb Normal
By: middlehead, Tygra Dax, Crunch & bobboblaw (+ more)
Date(s): July 2017 – Sept 2020
Runs: 372   Cost/Run: 6 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Phaser Type 1 28>>

Common Phaser Type 1

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 31 runs in 10 percent of cases
  • 61 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 60 runs.

Also, a run dropping only this item is expected
per 63,000 runs or so.

79.7Statistical Strength: Fairly reliable

Range of average cost per
Common Phaser Type 1
within 2 standard deviations
(~95.5% confidence):

58.04 — 127.21
>>
13.3
Basic Science Experiment 33>>

Basic Science Experiment

Average (mean) runs per drop: 12

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 26 runs in 10 percent of cases
  • 52 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 51 runs.

Also, a run dropping only this item is expected
per 39,000 runs or so.

67.6Statistical Strength: Fairly reliable

Range of average cost per
Basic Science Experiment
within 2 standard deviations
(~95.5% confidence):

50.36 — 102.97
>>
11.3
Basic Duotronic Probe 360>>

Basic Duotronic Probe

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 30 runs or so.

6.2Statistical Strength: Very reliable

Range of average cost per
Basic Duotronic Probe
within 2 standard deviations
(~95.5% confidence):

5.7 — 6.79
>>
1
Basic Alcohol 385>>

Basic Alcohol

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 24 runs or so.

5.8Statistical Strength: Very reliable

Range of average cost per
Basic Alcohol
within 2 standard deviations
(~95.5% confidence):

5.36 — 6.32
>>
1
Basic Gold-Pressed Latinum 310>>

Basic Gold-Pressed Latinum

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 47 runs or so.

7.2Statistical Strength: Very reliable

Range of average cost per
Basic Gold-Pressed Latinum
within 2 standard deviations
(~95.5% confidence):

6.57 — 7.97
>>
1.2

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.