Template:DropTest/A Ticking Bomb/3

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Mission tested: A Ticking Bomb Epic
By: Ct, Siguard, Crunch & Joker41NAM (+ more)
Date(s): July 2017 – Jun 2020
Runs: 102   Cost/Run: 18 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Klingon House Crest ★★ 9>>

Uncommon Klingon House Crest ★★

Average (mean) runs per drop: 12

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 26 runs in 10 percent of cases
  • 52 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 51 runs.

Also, a run dropping only this item is expected
per 39,000 runs or so.

204.0Statistical Strength: Very unreliable

Range of average cost per
Uncommon Klingon House Crest ★★
within 2 standard deviations
(~95.5% confidence):

123.05 — 596.26
>>
11.3
Rare Power Cell ★★★ 3>>

Rare Power Cell ★★★

Average (mean) runs per drop: 34

Based on test averages, to get one more drop,
you may need to do another:

  • 24 runs in 50 percent of cases (median)
  • 78 runs in 10 percent of cases
  • 156 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 155 runs.

Also, a run dropping only this item is expected
per 1,100,000 runs or so.

612.0Statistical Strength: Nearly useless

Range of average cost per
Rare Power Cell ★★★
within 2 standard deviations
(~95.5% confidence):

284.53 — Infinity
>>
34
Uncommon Sensor ★★ 68>>

Uncommon Sensor ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 91 runs or so.

27.0Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Sensor ★★
within 2 standard deviations
(~95.5% confidence):

22.24 — 34.36
>>
1.5
Common Furs 107>>

Common Furs

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

17.2Statistical Strength: Very reliable

Range of average cost per
Common Furs
within 2 standard deviations
(~95.5% confidence):

14.84 — 20.33
>>
1
Basic Polyalloy 119>>

Basic Polyalloy

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 17 runs or so.

15.4Statistical Strength: Very reliable

Range of average cost per
Basic Polyalloy
within 2 standard deviations
(~95.5% confidence):

13.49 — 18.01
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.