Template:DropTest/An Infinite Welcome/1

From Star Trek Timelines Wiki
Jump to navigation Jump to search
Mission tested: An Infinite Welcome Normal
By: middlehead, koba44 & Joker41NAM
Date(s): Jul 2019 – Jan 2020
Runs: 350   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Incense ★★★★ 24>>

Super Rare Incense ★★★★

Average (mean) runs per drop: 15

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 34 runs in 10 percent of cases
  • 67 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 66 runs.

Also, a run dropping only this item is expected
per 84,000 runs or so.

233.3Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Incense ★★★★
within 2 standard deviations
(~95.5% confidence):

166.22 — 391.33
>>
14.6
Rare Casing ★★★ 258>>

Rare Casing ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 67 runs or so.

21.7Statistical Strength: Very reliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

19.59 — 24.34
>>
1.4
Rare Relay ★★★ 37>>

Rare Relay ★★★

Average (mean) runs per drop: 10

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 22 runs in 10 percent of cases
  • 43 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 42 runs.

Also, a run dropping only this item is expected
per 23,000 runs or so.

151.4Statistical Strength: Fairly reliable

Range of average cost per
Rare Relay ★★★
within 2 standard deviations
(~95.5% confidence):

114.39 — 223.6
>>
9.5
Uncommon Clothing Pattern ★★ 366>>

Uncommon Clothing Pattern ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 24 runs or so.

15.3Statistical Strength: Very reliable

Range of average cost per
Uncommon Clothing Pattern ★★
within 2 standard deviations
(~95.5% confidence):

14.11 — 16.71
>>
1
Basic Furs 365>>

Basic Furs

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 24 runs or so.

15.3Statistical Strength: Very reliable

Range of average cost per
Basic Furs
within 2 standard deviations
(~95.5% confidence):

14.15 — 16.76
>>
1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.