Template:DropTest/Assault and Battery/1

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Mission tested: Assault and Battery Normal
By: CodeHydro, Siguard, Koba44 & Captain deMarco (+ more)
Date(s): May 2016 – Mar 2018
Runs: 7860   Cost/Run: 4 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Neutron Microscope 1417>>

Common Neutron Microscope

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 25 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 24 runs.

Also, a run dropping only this item is expected
per 240,000 runs or so.

22.2Statistical Strength: Very reliable

Range of average cost per
Common Neutron Microscope
within 2 standard deviations
(~95.5% confidence):

21.09 — 23.4
>>
5.5
Basic Earl Grey Tea 4526>>

Basic Earl Grey Tea

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 2,300 runs or so.

7Statistical Strength: Very reliable

Range of average cost per
Basic Earl Grey Tea
within 2 standard deviations
(~95.5% confidence):

6.76 — 7.14
>>
1.7
Basic Dermal Regenerator 4315>>

Basic Dermal Regenerator

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 2,800 runs or so.

7.3Statistical Strength: Very reliable

Range of average cost per
Basic Dermal Regenerator
within 2 standard deviations
(~95.5% confidence):

7.09 — 7.5
>>
1.8
Basic Text Book 4420>>

Basic Text Book

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 2,600 runs or so.

7.1Statistical Strength: Very reliable

Range of average cost per
Basic Text Book
within 2 standard deviations
(~95.5% confidence):

6.92 — 7.32
>>
1.8
Basic Alcohol 16762>>

Basic Alcohol

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 12 runs or so.

1.9Statistical Strength: Very reliable

Range of average cost per
Basic Alcohol
within 2 standard deviations
(~95.5% confidence):

1.86 — 1.9
>>
0.5

Average cost per unit assumes 4 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Be sure you can do node 2.C to maximize rewards.