Template:DropTest/Assault and Battery/2

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Mission tested: Assault and Battery Elite
By: Varietas, Crunch, Siguard & Chapey (+ more)
Date(s): June 2016–June 2018
Runs: 2167   Cost/Run: 6 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Raktajino 456>>

Common Raktajino

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 11 runs in 10 percent of cases
  • 22 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 21 runs.

Also, a run dropping only this item is expected
per 130,000 runs or so.

28.5Statistical Strength: Very reliable

Range of average cost per
Common Raktajino
within 2 standard deviations
(~95.5% confidence):

26.13 — 31.37
>>
4.8
Basic Darts 2161>>

Basic Darts

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 260 runs or so.

6Statistical Strength: Very reliable

Range of average cost per
Basic Darts
within 2 standard deviations
(~95.5% confidence):

5.8 — 6.25
>>
1
Basic Desktop Monitor (TNG) 2172>>

Basic Desktop Monitor (TNG)

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 250 runs or so.

6Statistical Strength: Very reliable

Range of average cost per
Basic Desktop Monitor (TNG)
within 2 standard deviations
(~95.5% confidence):

5.77 — 6.22
>>
1
Common Expansion Module 1693>>

Common Expansion Module

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 690 runs or so.

7.7Statistical Strength: Very reliable

Range of average cost per
Common Expansion Module
within 2 standard deviations
(~95.5% confidence):

7.36 — 8.03
>>
1.3
Basic Power Cell 2186>>

Basic Power Cell

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 250 runs or so.

6Statistical Strength: Very reliable

Range of average cost per
Basic Power Cell
within 2 standard deviations
(~95.5% confidence):

5.74 — 6.18
>>
1

Average cost per unit assumes 4 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Be sure you can do node 2.C to maximize rewards.