Template:DropTest/Assault and Battery/3

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Mission tested: Assault and Battery Epic
By: Dharkus, Chapey, Kesss & WaldoMag (+ more)
Date(s): Jun 2016 – Jan 2019
Runs: 788   Cost/Run: 10 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Field Rations ★★ 89>>

Uncommon Field Rations ★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 21 runs in 10 percent of cases
  • 41 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 40 runs.

Also, a run dropping only this item is expected
per 1,600,000 runs or so.

88.5Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Field Rations ★★
within 2 standard deviations
(~95.5% confidence):

73.23 — 111.94
>>
8.9
Rare Optronic Circuit ★★★ 90>>

Rare Optronic Circuit ★★★

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 20 runs in 10 percent of cases
  • 40 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 39 runs.

Also, a run dropping only this item is expected
per 1,500,000 runs or so.

87.6Statistical Strength: Fairly reliable

Range of average cost per
Rare Optronic Circuit ★★★
within 2 standard deviations
(~95.5% confidence):

72.49 — 110.52
>>
8.8
Uncommon Clothing Pattern ★★ 164>>

Uncommon Clothing Pattern ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 11 runs in 10 percent of cases
  • 22 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 21 runs.

Also, a run dropping only this item is expected
per 140,000 runs or so.

48.1Statistical Strength: Very reliable

Range of average cost per
Uncommon Clothing Pattern ★★
within 2 standard deviations
(~95.5% confidence):

41.71 — 56.67
>>
4.8
Uncommon Subprocessor ★★ 174>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 11 runs in 10 percent of cases
  • 21 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 20 runs.

Also, a run dropping only this item is expected
per 110,000 runs or so.

45.3Statistical Strength: Very reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

39.47 — 53.12
>>
4.5
Common Power Cell 2635>>

Common Power Cell

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 2 runs or so.

3Statistical Strength: Very reliable

Range of average cost per
Common Power Cell
within 2 standard deviations
(~95.5% confidence):

2.94 — 3.04
>>
0.3

Average cost per unit assumes 4 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Be sure you can do node 2.C to maximize rewards.

This mission has the same drop list as Template:DropTest/Mortals and Mayhem/3, but drops 4 rewards to the other mission's 3.