Template:DropTest/Cardassian Hospitality/3

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Mission tested: Cardassian Hospitality Epic
By: middlehead, WaldoMag, bntracy & Mr. Homn (+ more)
Date(s): Oct 2016 – May 2018
Runs: 92   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Super Rare Subprocessor ★★★★ 7>>

Super Rare Subprocessor ★★★★

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 30 runs in 10 percent of cases
  • 60 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 59 runs.

Also, a run dropping only this item is expected
per 61,000 runs or so.

210.3Statistical Strength: Very unreliable

Range of average cost per
Super Rare Subprocessor ★★★★
within 2 standard deviations
(~95.5% confidence):

120.33 — 833.27
>>
13.1
Rare Relay ★★★ 5>>

Rare Relay ★★★

Average (mean) runs per drop: 19

Based on test averages, to get one more drop,
you may need to do another:

  • 13 runs in 50 percent of cases (median)
  • 42 runs in 10 percent of cases
  • 84 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 83 runs.

Also, a run dropping only this item is expected
per 170,000 runs or so.

294.4Statistical Strength: Nearly useless

Range of average cost per
Rare Relay ★★★
within 2 standard deviations
(~95.5% confidence):

155.94 — 2626.19
>>
18.4
Uncommon Furs ★★ 72>>

Uncommon Furs ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 56 runs or so.

20.4Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Furs ★★
within 2 standard deviations
(~95.5% confidence):

16.99 — 25.65
>>
1.3
Common Furs 104>>

Common Furs

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

14.2Statistical Strength: Very reliable

Range of average cost per
Common Furs
within 2 standard deviations
(~95.5% confidence):

12.25 — 16.75
>>
0.9
Basic Isolinear Chips 88>>

Basic Isolinear Chips

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 31 runs or so.

16.7Statistical Strength: Very reliable

Range of average cost per
Basic Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

14.22 — 20.31
>>
1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.