Template:DropTest/Cleansing Fire/1

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Mission tested: Cleansing Fire Normal
By: Siguard, bntracy, SYSkonfigg & Crunch (+ more)
Date(s): Aug 2016 – Apr 2018
Runs: 9074   Cost/Run: 4 Chroniton
Item Units Chroniton / unit Runs/Drop
Constellation Class Schematic 2998>>

Constellation Class Schematic

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 14 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 13 runs.

Also, a run dropping only this item is expected
per 750 runs or so.

12.1Statistical Strength: Very reliable

Range of average cost per
Constellation Class Schematic
within 2 standard deviations
(~95.5% confidence):

11.7 — 12.54
>>
3
Basic Bloodwine 1349>>

Basic Bloodwine

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 16 runs in 10 percent of cases
  • 31 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 30 runs.

Also, a run dropping only this item is expected
per 8,200 runs or so.

26.9Statistical Strength: Very reliable

Range of average cost per
Basic Bloodwine
within 2 standard deviations
(~95.5% confidence):

25.55 — 28.41
>>
6.7
Basic Hyperspanner (DS9) 2806>>

Basic Hyperspanner (DS9)

Average (mean) runs per drop: 4

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 8 runs in 10 percent of cases
  • 15 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 14 runs.

Also, a run dropping only this item is expected
per 910 runs or so.

12.9Statistical Strength: Very reliable

Range of average cost per
Basic Hyperspanner (DS9)
within 2 standard deviations
(~95.5% confidence):

12.49 — 13.41
>>
3.2
Basic Micro-Optic Drill 1418>>

Basic Micro-Optic Drill

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 29 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 28 runs.

Also, a run dropping only this item is expected
per 7,100 runs or so.

25.6Statistical Strength: Very reliable

Range of average cost per
Basic Micro-Optic Drill
within 2 standard deviations
(~95.5% confidence):

24.34 — 26.99
>>
6.4
Basic Polyalloy 7213>>

Basic Polyalloy

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 54 runs or so.

5Statistical Strength: Very reliable

Range of average cost per
Basic Polyalloy
within 2 standard deviations
(~95.5% confidence):

4.93 — 5.14
>>
1.3
Basic Spices 11438>>

Basic Spices

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 13 runs or so.

3.2Statistical Strength: Very reliable

Range of average cost per
Basic Spices
within 2 standard deviations
(~95.5% confidence):

3.13 — 3.22
>>
0.8

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates got adjusted on 2016/08/23. As this DropTest is likely affected, old data has been removed or commented out.
The old costs/unit were: 12.1, 33.2, 14.7, 16.8, 5.0, 3.2.