Template:DropTest/Cleansing Fire/2

From Star Trek Timelines Wiki
Jump to navigation Jump to search
Mission tested: Cleansing Fire Elite
By: TheGambit, Cpt Nichols, Iviv & Crunch (+ more)
Date(s): May 2016 – Mar 2018
Runs: 1252   Cost/Run: 6 Chroniton
Item Units Chroniton / unit Runs/Drop
Constellation Class Schematic (x3) 951>>

Constellation Class Schematic

Average (mean) runs per x3 drop: 4

Based on test averages, to get one more x3 drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 18 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 17 runs.

Also, a run dropping only this item is expected
per 1,700 runs or so.

7.9Statistical Strength: Very reliable

Range of average cost per
Constellation Class Schematic
within 2 standard deviations
(~95.5% confidence):

7.13 — 8.85
>>
1.3
Common Pattern Enhancer 191>>

Common Pattern Enhancer

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 30 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 29 runs.

Also, a run dropping only this item is expected
per 7,600 runs or so.

39.3Statistical Strength: Very reliable

Range of average cost per
Common Pattern Enhancer
within 2 standard deviations
(~95.5% confidence):

34.47 — 45.79
>>
6.6
Common Phaser Type 1 202>>

Common Phaser Type 1

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 28 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 27 runs.

Also, a run dropping only this item is expected
per 6,400 runs or so.

37.2Statistical Strength: Very reliable

Range of average cost per
Common Phaser Type 1
within 2 standard deviations
(~95.5% confidence):

32.71 — 43.09
>>
6.2
Common Starfleet Uniform Pattern 990>>

Common Starfleet Uniform Pattern

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 55 runs or so.

7.6Statistical Strength: Very reliable

Range of average cost per
Common Starfleet Uniform Pattern
within 2 standard deviations
(~95.5% confidence):

7.2 — 8.03
>>
1.3
Basic Interlink 2056>>

Basic Interlink

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 6.1 runs or so.

3.7Statistical Strength: Very reliable

Range of average cost per
Basic Interlink
within 2 standard deviations
(~95.5% confidence):

3.55 — 3.77
>>
0.6

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.