Template:DropTest/Death's Endeavor/1

From Star Trek Timelines Wiki
Jump to navigation Jump to search
Mission tested: Death's Endeavor Normal
By: Unclebean & Iknamur
Date(s): May 2017 – May 2017
Runs: 41   Cost/Run: 18 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Astrometric Chart ★★ 26>>

Uncommon Astrometric Chart ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 110 runs or so.

28.4Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Astrometric Chart ★★
within 2 standard deviations
(~95.5% confidence):

21.03 — 43.65
>>
1.6
Super Rare Interlink ★★★★ 1>>

Super Rare Interlink ★★★★

Average (mean) runs per drop: 41

Based on test averages, to get one more drop,
you may need to do another:

  • 29 runs in 50 percent of cases (median)
  • 95 runs in 10 percent of cases
  • 189 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 188 runs.

Also, a run dropping only this item is expected
per 1,900,000 runs or so.

738.0Statistical Strength: Nearly useless

Range of average cost per
Super Rare Interlink ★★★★
within 2 standard deviations
(~95.5% confidence):

246 — Infinity
>>
41
Rare Subprocessor ★★★ 7>>

Rare Subprocessor ★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 27 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 26 runs.

Also, a run dropping only this item is expected
per 5,400 runs or so.

105.4Statistical Strength: Very unreliable

Range of average cost per
Rare Subprocessor ★★★
within 2 standard deviations
(~95.5% confidence):

60.69 — 401.03
>>
5.9
Common Interlink 43>>

Common Interlink

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

17.2Statistical Strength: Fairly reliable

Range of average cost per
Common Interlink
within 2 standard deviations
(~95.5% confidence):

13.76 — 22.79
>>
1
Basic Power Cell 46>>

Basic Power Cell

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

16Statistical Strength: Fairly reliable

Range of average cost per
Basic Power Cell
within 2 standard deviations
(~95.5% confidence):

13 — 20.95
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.