Template:DropTest/Empty Vessel/3

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Mission tested: Empty Vessel Epic
By: middlehead & KirkFox
Date(s): Dec 2018 – Dec 2019
Runs: 30   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Hand Scanner (DSC) 10>>

Common Hand Scanner (DSC)

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 14 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 13 runs.

Also, a run dropping only this item is expected
per 730 runs or so.

72.0Statistical Strength: Somewhat unreliable

Range of average cost per
Common Hand Scanner (DSC)
within 2 standard deviations
(~95.5% confidence):

45.01 — 179.83
>>
3
Super Rare Relay ★★★★ 12>>

Super Rare Relay ★★★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 11 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 10 runs.

Also, a run dropping only this item is expected
per 420 runs or so.

60.0Statistical Strength: Somewhat unreliable

Range of average cost per
Super Rare Relay ★★★★
within 2 standard deviations
(~95.5% confidence):

38.95 — 130.58
>>
2.5
Uncommon Furs ★★ 38>>

Uncommon Furs ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 13 runs or so.

19Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Furs ★★
within 2 standard deviations
(~95.5% confidence):

15.18 — 25.2
>>
0.8
Uncommon Expansion Module ★★ 30>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 27 runs or so.

24.0Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

18.46 — 34.28
>>
1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Rewards were changed on or around December 7, 2018. Data was reset after discovery.