Template:DropTest/First Conflict/2

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Mission tested: First Conflict Elite
By: Crunch, Siguard, Koba44 & Octarolakh (+ more)
Date(s): July 2016 – March 2018
Runs: 73   Cost/Run: 1 Tickets
Item Units Tickets / unit Runs/Drop
Common Encoded Communique 50>>

Common Encoded Communique

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 84 runs or so.

1.5Statistical Strength: Fairly reliable

Range of average cost per
Common Encoded Communique
within 2 standard deviations
(~95.5% confidence):

1.17 — 1.94
>>
1.5
Common Romulan Disruptor 35>>

Common Romulan Disruptor

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 240 runs or so.

2.1Statistical Strength: Fairly reliable

Range of average cost per
Common Romulan Disruptor
within 2 standard deviations
(~95.5% confidence):

1.59 — 3.03
>>
2.1
Basic Romulan Encryption Algorithm 66>>

Basic Romulan Encryption Algorithm

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 37 runs or so.

1.1Statistical Strength: Fairly reliable

Range of average cost per
Basic Romulan Encryption Algorithm
within 2 standard deviations
(~95.5% confidence):

0.92 — 1.39
>>
1.1
Basic Kurlan Naiskos 68>>

Basic Kurlan Naiskos

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 33 runs or so.

1.1Statistical Strength: Fairly reliable

Range of average cost per
Basic Kurlan Naiskos
within 2 standard deviations
(~95.5% confidence):

0.89 — 1.35
>>
1.1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.