Template:DropTest/Hot Pursuit/1

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Mission tested: Hot Pursuit Normal
By: CodeHydro, Crunch, Captain deMarco & Koba44 (+ more)
Date(s): May 2016 – Feb 2019
Runs: 1024   Cost/Run: 4 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Astrometric Chart 168>>

Common Astrometric Chart

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 28 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 27 runs.

Also, a run dropping only this item is expected
per 6,100 runs or so.

24.4Statistical Strength: Very reliable

Range of average cost per
Common Astrometric Chart
within 2 standard deviations
(~95.5% confidence):

21.2 — 28.69
>>
6.1
Basic Imperial Guard Emblem 196>>

Basic Imperial Guard Emblem

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 24 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 23 runs.

Also, a run dropping only this item is expected
per 3,900 runs or so.

20.9Statistical Strength: Very reliable

Range of average cost per
Basic Imperial Guard Emblem
within 2 standard deviations
(~95.5% confidence):

18.36 — 24.25
>>
5.2
Basic Kadis-Kot 833>>

Basic Kadis-Kot

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 50 runs or so.

4.9Statistical Strength: Very reliable

Range of average cost per
Basic Kadis-Kot
within 2 standard deviations
(~95.5% confidence):

4.64 — 5.23
>>
1.2
Basic Phaser Type 3 (TOS) 906>>

Basic Phaser Type 3 (TOS)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 39 runs or so.

4.5Statistical Strength: Very reliable

Range of average cost per
Basic Phaser Type 3 (TOS)
within 2 standard deviations
(~95.5% confidence):

4.28 — 4.79
>>
1.1
Basic Tricorder Mark VII 858>>

Basic Tricorder Mark VII

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 46 runs or so.

4.8Statistical Strength: Very reliable

Range of average cost per
Basic Tricorder Mark VII
within 2 standard deviations
(~95.5% confidence):

4.51 — 5.07
>>
1.2
Uncommon Starfleet Uniform Pattern ★★ 111>>

Uncommon Starfleet Uniform Pattern ★★

Average (mean) runs per drop: 10

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 21 runs in 10 percent of cases
  • 42 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 41 runs.

Also, a run dropping only this item is expected
per 21,000 runs or so.

36.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Starfleet Uniform Pattern ★★
within 2 standard deviations
(~95.5% confidence):

31.1 — 45.36
>>
9.2

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.