Template:DropTest/Hounded/1

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Mission tested: Hounded Normal
By: Siguard, Joker41NAM, Vepal & middlehead (+1 more)
Date(s): Mar 2017 – June 2018
Runs: 120   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Backpack ★★ 95>>

Uncommon Backpack ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 54 runs or so.

20.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Backpack ★★
within 2 standard deviations
(~95.5% confidence):

17.18 — 24.54
>>
1.3
Super Rare Casing ★★★★ 7>>

Super Rare Casing ★★★★

Average (mean) runs per drop: 18

Based on test averages, to get one more drop,
you may need to do another:

  • 12 runs in 50 percent of cases (median)
  • 40 runs in 10 percent of cases
  • 79 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 78 runs.

Also, a run dropping only this item is expected
per 140,000 runs or so.

274.3Statistical Strength: Very unreliable

Range of average cost per
Super Rare Casing ★★★★
within 2 standard deviations
(~95.5% confidence):

156.77 — 1095.33
>>
17.1
Rare Casing ★★★ 25>>

Rare Casing ★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 11 runs in 10 percent of cases
  • 22 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 21 runs.

Also, a run dropping only this item is expected
per 3,000 runs or so.

76.8Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Casing ★★★
within 2 standard deviations
(~95.5% confidence):

55.4 — 125.16
>>
4.8
Common Synthesized Polymer 124>>

Common Synthesized Polymer

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 24 runs or so.

15.5Statistical Strength: Very reliable

Range of average cost per
Common Synthesized Polymer
within 2 standard deviations
(~95.5% confidence):

13.52 — 18.12
>>
1
Basic Emitter Crystal 109>>

Basic Emitter Crystal

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 36 runs or so.

17.6Statistical Strength: Very reliable

Range of average cost per
Basic Emitter Crystal
within 2 standard deviations
(~95.5% confidence):

15.18 — 20.97
>>
1.1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: 22.9, 167.4, 73.8, 15.2, and 17.1.