Template:DropTest/Incompatible With Life/2

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Mission tested: Incompatible With Life Elite
By: CodeHydro, Koba44, Hasteur & WaldoMag (+ more)
Date(s): June 2016 – Apr 2018
Runs: 74   Cost/Run: 1 Tickets
Item Units Tickets / unit Runs/Drop
Common Bat'leth 59>>

Common Bat'leth

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 53 runs or so.

1.3Statistical Strength: Fairly reliable

Range of average cost per
Common Bat'leth
within 2 standard deviations
(~95.5% confidence):

1.03 — 1.62
>>
1.3
Common Central Command Insignia 50>>

Common Central Command Insignia

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 88 runs or so.

1.5Statistical Strength: Fairly reliable

Range of average cost per
Common Central Command Insignia
within 2 standard deviations
(~95.5% confidence):

1.18 — 1.97
>>
1.5
Basic Quantum Chronometer 56>>

Basic Quantum Chronometer

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 62 runs or so.

1.3Statistical Strength: Fairly reliable

Range of average cost per
Basic Quantum Chronometer
within 2 standard deviations
(~95.5% confidence):

1.07 — 1.72
>>
1.3
Basic Medical Experiment 57>>

Basic Medical Experiment

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 59 runs or so.

1.3Statistical Strength: Fairly reliable

Range of average cost per
Basic Medical Experiment
within 2 standard deviations
(~95.5% confidence):

1.06 — 1.68
>>
1.3

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Additionally, you receive 2 to 3 Super Rare Advanced Tactical Training ★★★★, averaging at about 2.6 so far for 7 runs. (One run excluded above due to non-standard reward)