Template:DropTest/Indiscriminate Mind/2

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Mission tested: Indiscriminate Mind Elite
By: Siguard, CodeHydro, Crunch & TheGambit (+ more)
Date(s): May 2016 – Mar 2019
Runs: 1310   Cost/Run: 8 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Romulan Encryption Algorithm 227>>

Basic Romulan Encryption Algorithm

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 26 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 25 runs.

Also, a run dropping only this item is expected
per 5,200 runs or so.

46.2Statistical Strength: Very reliable

Range of average cost per
Basic Romulan Encryption Algorithm
within 2 standard deviations
(~95.5% confidence):

40.9 — 53
>>
5.8
Basic Phaser Type 3 (TNG) 942>>

Basic Phaser Type 3 (TNG)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 73 runs or so.

11.1Statistical Strength: Very reliable

Range of average cost per
Basic Phaser Type 3 (TNG)
within 2 standard deviations
(~95.5% confidence):

10.53 — 11.8
>>
1.4
Basic Submicron Scanner 896>>

Basic Submicron Scanner

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 84 runs or so.

11.7Statistical Strength: Very reliable

Range of average cost per
Basic Submicron Scanner
within 2 standard deviations
(~95.5% confidence):

11.05 — 12.43
>>
1.5
Common Synthesized Polymer 685>>

Common Synthesized Polymer

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 190 runs or so.

15.3Statistical Strength: Very reliable

Range of average cost per
Common Synthesized Polymer
within 2 standard deviations
(~95.5% confidence):

14.31 — 16.44
>>
1.9
Basic Spices 1180>>

Basic Spices

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 37 runs or so.

8.9Statistical Strength: Very reliable

Range of average cost per
Basic Spices
within 2 standard deviations
(~95.5% confidence):

8.47 — 9.34
>>
1.1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.