Template:DropTest/Into His Own Hands/2

From Star Trek Timelines Wiki
Jump to navigation Jump to search
Mission tested: Into His Own Hands Elite
By: middlehead, writerguy731, Ryansemo & Loulybob (+ more)
Date(s): Aug 2016 – Jun 2020
Runs: 94   Cost/Run: 18 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Astrometric Chart ★★ 34>>

Uncommon Astrometric Chart ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 6 runs in 10 percent of cases
  • 12 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 11 runs.

Also, a run dropping only this item is expected
per 570 runs or so.

49.8Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Astrometric Chart ★★
within 2 standard deviations
(~95.5% confidence):

37.64 — 73.42
>>
2.8
Super Rare Alcohol ★★★★ 7>>

Super Rare Alcohol ★★★★

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 31 runs in 10 percent of cases
  • 62 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 61 runs.

Also, a run dropping only this item is expected
per 65,000 runs or so.

241.7Statistical Strength: Very unreliable

Range of average cost per
Super Rare Alcohol ★★★★
within 2 standard deviations
(~95.5% confidence):

138.3 — 958.48
>>
13.4
Rare Power Cell ★★★ 21>>

Rare Power Cell ★★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 10 runs in 10 percent of cases
  • 20 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 19 runs.

Also, a run dropping only this item is expected
per 2,400 runs or so.

80.6Statistical Strength: Somewhat unreliable

Range of average cost per
Rare Power Cell ★★★
within 2 standard deviations
(~95.5% confidence):

56.72 — 139.06
>>
4.5
Uncommon Subprocessor ★★ 79>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 45 runs or so.

21.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

17.98 — 26.48
>>
1.2
Common Casing 141>>

Common Casing

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 8 runs or so.

12.0Statistical Strength: Very reliable

Range of average cost per
Common Casing
within 2 standard deviations
(~95.5% confidence):

10.72 — 13.63
>>
0.7

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.