Template:DropTest/Man with a Plan/1

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Mission tested: Man with a Plan Normal
By: middlehead, Elynduil, Vepal & CodeHydro (+ more)
Date(s): June 2016–Sept 2018
Runs: 279   Cost/Run: 6 Chroniton
Item Units Chroniton / unit Runs/Drop
Maquis Raider Schematic (x3) 210>>

Maquis Raider Schematic

Average (mean) runs per x3 drop: 4

Based on test averages, to get one more x3 drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 9 runs in 10 percent of cases
  • 18 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 17 runs.

Also, a run dropping only this item is expected
per 1,700 runs or so.

8Statistical Strength: Fairly reliable

Range of average cost per
Maquis Raider Schematic
within 2 standard deviations
(~95.5% confidence):

6.49 — 10.34
>>
1.3
Common Astrometric Chart 42>>

Common Astrometric Chart

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 30 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 29 runs.

Also, a run dropping only this item is expected
per 7,900 runs or so.

39.9Statistical Strength: Fairly reliable

Range of average cost per
Common Astrometric Chart
within 2 standard deviations
(~95.5% confidence):

30.64 — 57.02
>>
6.6
Common Identification Code 51>>

Common Identification Code

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 25 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 24 runs.

Also, a run dropping only this item is expected
per 4,400 runs or so.

32.8Statistical Strength: Fairly reliable

Range of average cost per
Common Identification Code
within 2 standard deviations
(~95.5% confidence):

25.81 — 45.06
>>
5.5
Common Power Cell 249>>

Common Power Cell

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 38 runs or so.

6.7Statistical Strength: Very reliable

Range of average cost per
Common Power Cell
within 2 standard deviations
(~95.5% confidence):

6.08 — 7.52
>>
1.1
Basic Synthesized Polymer 425>>

Basic Synthesized Polymer

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 7.6 runs or so.

3.9Statistical Strength: Very reliable

Range of average cost per
Basic Synthesized Polymer
within 2 standard deviations
(~95.5% confidence):

3.69 — 4.23
>>
0.7

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.