Template:DropTest/Mortals and Mayhem/2

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Mission tested: Mortals and Mayhem Elite
By: SleepingDragon, Crunch, Captain Sheridan & inorlive (+ more)
Date(s): June – November 2016
Runs: 108   Cost/Run: 8 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Backpack 13>>

Common Backpack

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 19 runs in 10 percent of cases
  • 38 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 37 runs.

Also, a run dropping only this item is expected
per 15,000 runs or so.

66.5Statistical Strength: Somewhat unreliable

Range of average cost per
Common Backpack
within 2 standard deviations
(~95.5% confidence):

43.04 — 145.84
>>
8.3
Common Field Rations 11>>

Common Field Rations

Average (mean) runs per drop: 10

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 23 runs in 10 percent of cases
  • 45 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 44 runs.

Also, a run dropping only this item is expected
per 26,000 runs or so.

78.6Statistical Strength: Somewhat unreliable

Range of average cost per
Common Field Rations
within 2 standard deviations
(~95.5% confidence):

49.29 — 193.28
>>
9.8
Common Isolinear Chips 90>>

Common Isolinear Chips

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 47 runs or so.

9.6Statistical Strength: Very reliable

Range of average cost per
Common Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

8.14 — 11.7
>>
1.2
Basic Isolinear Chips 210>>

Basic Isolinear Chips

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 3.7 runs or so.

4.1Statistical Strength: Very reliable

Range of average cost per
Basic Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

3.8 — 4.48
>>
0.5

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

It would be interesting to see whether this mission has identical drop rates to Template:DropTest/The_Mad_Vedek/2, which has an identical drop list and chroniton use. Note that this one yields more crew XP.