Template:DropTest/Not A Drop to Drink/1

From Star Trek Timelines Wiki
Jump to navigation Jump to search
Mission tested: Not A Drop to Drink Normal
By: Crunch, CodeHydro, Varietas & SleepingDragon (+ more)
Date(s): May 2016 – May 2020
Runs: 6803   Cost/Run: 4 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Phaser Type 1 651>>

Common Phaser Type 1

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 24 runs in 10 percent of cases
  • 48 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 47 runs.

Also, a run dropping only this item is expected
per 31,000 runs or so.

41.8Statistical Strength: Very reliable

Range of average cost per
Common Phaser Type 1
within 2 standard deviations
(~95.5% confidence):

38.81 — 45.29
>>
10.5
Basic Earpiece 6329>>

Basic Earpiece

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 34 runs or so.

4.3Statistical Strength: Very reliable

Range of average cost per
Basic Earpiece
within 2 standard deviations
(~95.5% confidence):

4.21 — 4.39
>>
1.1
Basic Science Experiment 656>>

Basic Science Experiment

Average (mean) runs per drop: 11

Based on test averages, to get one more drop,
you may need to do another:

  • 8 runs in 50 percent of cases (median)
  • 24 runs in 10 percent of cases
  • 47 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 46 runs.

Also, a run dropping only this item is expected
per 30,000 runs or so.

41.5Statistical Strength: Very reliable

Range of average cost per
Basic Science Experiment
within 2 standard deviations
(~95.5% confidence):

38.52 — 44.93
>>
10.4
Basic Phaser Type 2 (TMP) 6417>>

Basic Phaser Type 2 (TMP)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 32 runs or so.

4.2Statistical Strength: Very reliable

Range of average cost per
Basic Phaser Type 2 (TMP)
within 2 standard deviations
(~95.5% confidence):

4.15 — 4.33
>>
1.1
Basic Phaser Type 3 (TOS, Drink) 6356>>

Basic Phaser Type 3 (TOS, Drink)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 33 runs or so.

4.3Statistical Strength: Very reliable

Range of average cost per
Basic Phaser Type 3 (TOS, Drink)
within 2 standard deviations
(~95.5% confidence):

4.19 — 4.37
>>
1.1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.