Template:DropTest/Not Without A Fight/2

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Mission tested: Not Without A Fight Elite
By: Crunch, Keithustus, WaldoMag & middlehead
Date(s): Mar 2017 – Nov 2018
Runs: 114   Cost/Run: 14 Chroniton
Item Units Chroniton / unit Runs/Drop
Rare Alcohol ★★★ 4>>

Rare Alcohol ★★★

Average (mean) runs per drop: 29

Based on test averages, to get one more drop,
you may need to do another:

  • 20 runs in 50 percent of cases (median)
  • 66 runs in 10 percent of cases
  • 131 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 130 runs.

Also, a run dropping only this item is expected
per 630,000 runs or so.

399.0Statistical Strength: Nearly useless

Range of average cost per
Rare Alcohol ★★★
within 2 standard deviations
(~95.5% confidence):

199.94 — 90506.06
>>
28.5
Rare Isolinear Chips ★★★ 6>>

Rare Isolinear Chips ★★★

Average (mean) runs per drop: 19

Based on test averages, to get one more drop,
you may need to do another:

  • 14 runs in 50 percent of cases (median)
  • 44 runs in 10 percent of cases
  • 87 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 86 runs.

Also, a run dropping only this item is expected
per 190,000 runs or so.

266.0Statistical Strength: Very unreliable

Range of average cost per
Rare Isolinear Chips ★★★
within 2 standard deviations
(~95.5% confidence):

146.92 — 1403.61
>>
19
Uncommon Interlink ★★ 83>>

Uncommon Interlink ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 70 runs or so.

19.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Interlink ★★
within 2 standard deviations
(~95.5% confidence):

16.14 — 23.78
>>
1.4
Common Microconnector 249>>

Common Microconnector

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 2.6 runs or so.

6.4Statistical Strength: Very reliable

Range of average cost per
Common Microconnector
within 2 standard deviations
(~95.5% confidence):

6.01 — 6.86
>>
0.5

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. As this DropTest is likely affected, old data has been removed or commented out.
The old costs/unit were: -.