Template:DropTest/Picking the Bones/1

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Mission tested: Picking the Bones Normal
By: TheGambit, Siguard, Crunch & R'nali (+ more)
Date(s): Jun 2016 – Sept 2018
Runs: 2296   Cost/Run: 6 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Communicator (ENT) 1805>>

Basic Communicator (ENT)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 56 runs or so.

7.6Statistical Strength: Very reliable

Range of average cost per
Basic Communicator (ENT)
within 2 standard deviations
(~95.5% confidence):

7.34 — 7.95
>>
1.3
Basic Emergency Transponder 1801>>

Basic Emergency Transponder

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 56 runs or so.

7.7Statistical Strength: Very reliable

Range of average cost per
Basic Emergency Transponder
within 2 standard deviations
(~95.5% confidence):

7.35 — 7.97
>>
1.3
Uncommon Expansion Module ★★ 344>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 15 runs in 10 percent of cases
  • 30 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 29 runs.

Also, a run dropping only this item is expected
per 8,000 runs or so.

40.1Statistical Strength: Very reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

36.24 — 44.75
>>
6.7
Common Emitter Crystal 1073>>

Common Emitter Crystal

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 260 runs or so.

12.8Statistical Strength: Very reliable

Range of average cost per
Common Emitter Crystal
within 2 standard deviations
(~95.5% confidence):

12.16 — 13.6
>>
2.1
Basic Relay 1865>>

Basic Relay

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 50 runs or so.

7.4Statistical Strength: Very reliable

Range of average cost per
Basic Relay
within 2 standard deviations
(~95.5% confidence):

7.11 — 7.69
>>
1.2

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.