Template:DropTest/Picking the Bones/2

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Mission tested: Picking the Bones Elite
By: Raimen, SleepingDragon, middlehead & Chapey (+ more)
Date(s): June 2016–Aug 2019
Runs: 118   Cost/Run: 10 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Combadge (DS9) ★★ 6>>

Uncommon Combadge (DS9) ★★

Average (mean) runs per drop: 20

Based on test averages, to get one more drop,
you may need to do another:

  • 14 runs in 50 percent of cases (median)
  • 45 runs in 10 percent of cases
  • 90 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 89 runs.

Also, a run dropping only this item is expected
per 210,000 runs or so.

196.7Statistical Strength: Very unreliable

Range of average cost per
Uncommon Combadge (DS9) ★★
within 2 standard deviations
(~95.5% confidence):

108.61 — 1038.88
>>
19.7
Rare Expansion Module ★★★ 10>>

Rare Expansion Module ★★★

Average (mean) runs per drop: 12

Based on test averages, to get one more drop,
you may need to do another:

  • 9 runs in 50 percent of cases (median)
  • 27 runs in 10 percent of cases
  • 54 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 53 runs.

Also, a run dropping only this item is expected
per 44,000 runs or so.

118.0Statistical Strength: Very unreliable

Range of average cost per
Rare Expansion Module ★★★
within 2 standard deviations
(~95.5% confidence):

72.64 — 314.11
>>
11.8
Uncommon Optronic Circuit ★★ 16>>

Uncommon Optronic Circuit ★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 17 runs in 10 percent of cases
  • 34 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 33 runs.

Also, a run dropping only this item is expected
per 11,000 runs or so.

73.8Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Optronic Circuit ★★
within 2 standard deviations
(~95.5% confidence):

49.52 — 144.4
>>
7.4
Uncommon Subprocessor ★★ 25>>

Uncommon Subprocessor ★★

Average (mean) runs per drop: 5

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 11 runs in 10 percent of cases
  • 21 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 20 runs.

Also, a run dropping only this item is expected
per 2,800 runs or so.

47.2Statistical Strength: Somewhat unreliable

Range of average cost per
Uncommon Subprocessor ★★
within 2 standard deviations
(~95.5% confidence):

34.05 — 76.89
>>
4.7
Common Furs 297>>

Common Furs

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 1 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 0 runs.

Also, a run dropping only this item is expected
per 1.7 runs or so.

4Statistical Strength: Very reliable

Range of average cost per
Common Furs
within 2 standard deviations
(~95.5% confidence):

3.8 — 4.17
>>
0.4

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.