Template:DropTest/Ruinous Staycation/1

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Mission tested: Ruinous Staycation Normal
By: Koba44 & middlehead
Date(s): July 2019 – July 2019
Runs: 43   Cost/Run: 16 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Gravimetric Scanner 70>>

Common Gravimetric Scanner

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 36 runs or so.

9.8Statistical Strength: Very reliable

Range of average cost per
Common Gravimetric Scanner
within 2 standard deviations
(~95.5% confidence):

8.3 — 12.05
>>
0.6
Super Rare Relay ★★★★ 3>>

Super Rare Relay ★★★★

Average (mean) runs per drop: 15

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 33 runs in 10 percent of cases
  • 66 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 65 runs.

Also, a run dropping only this item is expected
per 11,000,000 runs or so.

229.3Statistical Strength: Nearly useless

Range of average cost per
Super Rare Relay ★★★★
within 2 standard deviations
(~95.5% confidence):

106.77 — Infinity
>>
14.3
Rare Database (Panel) ★★★ 8>>

Rare Database (Panel) ★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 13 runs in 10 percent of cases
  • 25 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 24 runs.

Also, a run dropping only this item is expected
per 210,000 runs or so.

86.0Statistical Strength: Very unreliable

Range of average cost per
Rare Database (Panel) ★★★
within 2 standard deviations
(~95.5% confidence):

50.81 — 279.66
>>
5.4
Rare Synthehol ★★★ 41>>

Rare Synthehol ★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 310 runs or so.

16.8Statistical Strength: Fairly reliable

Range of average cost per
Rare Synthehol ★★★
within 2 standard deviations
(~95.5% confidence):

13.18 — 23.09
>>
1
Basic Spices 50>>

Basic Spices

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 140 runs or so.

13.8Statistical Strength: Fairly reliable

Range of average cost per
Basic Spices
within 2 standard deviations
(~95.5% confidence):

11.11 — 18.08
>>
0.9

Average cost per unit assumes 4 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.