Template:DropTest/Stealing the Stars/3

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Mission tested: Stealing the Stars Epic
By: middlehead, koba44, Trojanneil & WaldoMag (+1 more)
Date(s): Jan 2019 – Mar 2020
Runs: 158   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Uncommon Tricorder (DSC) ★★ 68>>

Uncommon Tricorder (DSC) ★★

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 340 runs or so.

55.8Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Tricorder (DSC) ★★
within 2 standard deviations
(~95.5% confidence):

45.53 — 71.93
>>
2.3
Super Rare Isolinear Chips ★★★★ 31>>

Super Rare Isolinear Chips ★★★★

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 23 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 22 runs.

Also, a run dropping only this item is expected
per 3,600 runs or so.

122.3Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Isolinear Chips ★★★★
within 2 standard deviations
(~95.5% confidence):

90.77 — 187.51
>>
5.1
Rare Power Cell ★★★ 198>>

Rare Power Cell ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 14 runs or so.

19.2Statistical Strength: Very reliable

Range of average cost per
Rare Power Cell ★★★
within 2 standard deviations
(~95.5% confidence):

17.28 — 21.48
>>
0.8
Uncommon Clothing Pattern ★★ 177>>

Uncommon Clothing Pattern ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 19 runs or so.

21.4Statistical Strength: Very reliable

Range of average cost per
Uncommon Clothing Pattern ★★
within 2 standard deviations
(~95.5% confidence):

19.14 — 24.32
>>
0.9

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.