Template:DropTest/Stolen Command/1

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Mission tested: Stolen Command Normal
By: middlehead, Crunch, izausome & Dr.mc.selar (+2 more)
Date(s): July 2017 – Dec 2018
Runs: 1341   Cost/Run: 4 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Medical Scanner (Popular) 1038>>

Basic Medical Scanner (Popular)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 58 runs or so.

5.2Statistical Strength: Very reliable

Range of average cost per
Basic Medical Scanner (Popular)
within 2 standard deviations
(~95.5% confidence):

4.91 — 5.46
>>
1.3
Basic Emergency Transponder 1041>>

Basic Emergency Transponder

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 58 runs or so.

5.2Statistical Strength: Very reliable

Range of average cost per
Basic Emergency Transponder
within 2 standard deviations
(~95.5% confidence):

4.89 — 5.44
>>
1.3
Uncommon Microconnector ★★ 219>>

Uncommon Microconnector ★★

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 14 runs in 10 percent of cases
  • 28 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 27 runs.

Also, a run dropping only this item is expected
per 6,200 runs or so.

24.5Statistical Strength: Very reliable

Range of average cost per
Uncommon Microconnector ★★
within 2 standard deviations
(~95.5% confidence):

21.65 — 28.2
>>
6.1
Common Relay 639>>

Common Relay

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 250 runs or so.

8.4Statistical Strength: Very reliable

Range of average cost per
Common Relay
within 2 standard deviations
(~95.5% confidence):

7.83 — 9.05
>>
2.1
Basic Database (Panel) 1086>>

Basic Database (Panel)

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 51 runs or so.

4.9Statistical Strength: Very reliable

Range of average cost per
Basic Database (Panel)
within 2 standard deviations
(~95.5% confidence):

4.7 — 5.21
>>
1.2

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.