Template:DropTest/The Mad Vedek/2

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Mission tested: The Mad Vedek Elite
By: CodeHydro, Siguard, Captain Sheridan & inorlive (+2 more)
Date(s): June 2016 - October 2016
Runs: 82   Cost/Run: 8 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Backpack 16>>

Common Backpack

Average (mean) runs per drop: 6

Based on test averages, to get one more drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 12 runs in 10 percent of cases
  • 23 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 22 runs.

Also, a run dropping only this item is expected
per 3,600 runs or so.

41.0Statistical Strength: Somewhat unreliable

Range of average cost per
Common Backpack
within 2 standard deviations
(~95.5% confidence):

27.62 — 79.53
>>
5.1
Common Field Rations 12>>

Common Field Rations

Average (mean) runs per drop: 7

Based on test averages, to get one more drop,
you may need to do another:

  • 5 runs in 50 percent of cases (median)
  • 16 runs in 10 percent of cases
  • 31 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 30 runs.

Also, a run dropping only this item is expected
per 8,600 runs or so.

54.7Statistical Strength: Somewhat unreliable

Range of average cost per
Common Field Rations
within 2 standard deviations
(~95.5% confidence):

34.95 — 125.45
>>
6.8
Common Isolinear Chips 74>>

Common Isolinear Chips

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 37 runs or so.

8.9Statistical Strength: Fairly reliable

Range of average cost per
Common Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

7.42 — 11.01
>>
1.1
Basic Isolinear Chips 144>>

Basic Isolinear Chips

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 5 runs or so.

4.6Statistical Strength: Very reliable

Range of average cost per
Basic Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

4.11 — 5.1
>>
0.6

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

It would be interesting to see whether this mission has identical drop rates to Template:DropTest/Mortals and Mayhem/2, which has an identical drop list and chroniton use.