Template:DropTest/The Prodigal Son/2

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Mission tested: The Prodigal Son Elite
By: Siguard, Crunch, Captain deMarco & Tygra Dax (+ more)
Date(s): June 2016 – Apr 2019
Runs: 755   Cost/Run: 6 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic Transporter Control Module 600>>

Basic Transporter Control Module

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 54 runs or so.

7.6Statistical Strength: Very reliable

Range of average cost per
Basic Transporter Control Module
within 2 standard deviations
(~95.5% confidence):

7.06 — 8.12
>>
1.3
Basic Heavy Duty Tricorder 672>>

Basic Heavy Duty Tricorder

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 38 runs or so.

6.7Statistical Strength: Very reliable

Range of average cost per
Basic Heavy Duty Tricorder
within 2 standard deviations
(~95.5% confidence):

6.33 — 7.21
>>
1.1
Common Furs 355>>

Common Furs

Average (mean) runs per drop: 3

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 10 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 9 runs.

Also, a run dropping only this item is expected
per 260 runs or so.

12.8Statistical Strength: Very reliable

Range of average cost per
Common Furs
within 2 standard deviations
(~95.5% confidence):

11.63 — 14.14
>>
2.1
Basic Expansion Module 638>>

Basic Expansion Module

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 45 runs or so.

7.1Statistical Strength: Very reliable

Range of average cost per
Basic Expansion Module
within 2 standard deviations
(~95.5% confidence):

6.65 — 7.61
>>
1.2

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Drop multipliers for components were removed on June 1, 2016 without affecting drop rates; pre-June values for Basic Expansion Module are divided by their former multiplier per policy.