Template:DropTest/The Professor's Deadline/2

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Mission tested: The Professor's Deadline Elite
By: Koba44, Crunch, Octarolakh & Siguard (+ more)
Date(s): Aug 2016 – Aug 2017
Runs: 403   Cost/Run: 14 Chroniton
Item Units Chroniton / unit Runs/Drop
Val Jean Schematic (x3) 252>>

Val Jean Schematic

Average (mean) runs per x3 drop: 5

Based on test averages, to get one more x3 drop,
you may need to do another:

  • 4 runs in 50 percent of cases (median)
  • 11 runs in 10 percent of cases
  • 22 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 21 runs.

Also, a run dropping only this item is expected
per 3,000 runs or so.

22.4Statistical Strength: Fairly reliable

Range of average cost per
Val Jean Schematic
within 2 standard deviations
(~95.5% confidence):

18.49 — 28.36
>>
1.6
Uncommon Authorization Code ★★ 257>>

Uncommon Authorization Code ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 100 runs or so.

22Statistical Strength: Very reliable

Range of average cost per
Uncommon Authorization Code ★★
within 2 standard deviations
(~95.5% confidence):

19.76 — 24.69
>>
1.6
Super Rare Incense ★★★★ 52>>

Super Rare Incense ★★★★

Average (mean) runs per drop: 8

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 18 runs in 10 percent of cases
  • 35 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 34 runs.

Also, a run dropping only this item is expected
per 13,000 runs or so.

108.5Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Incense ★★★★
within 2 standard deviations
(~95.5% confidence):

85.34 — 148.92
>>
7.8
Rare Subprocessor ★★★ 41>>

Rare Subprocessor ★★★

Average (mean) runs per drop: 10

Based on test averages, to get one more drop,
you may need to do another:

  • 7 runs in 50 percent of cases (median)
  • 23 runs in 10 percent of cases
  • 45 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 44 runs.

Also, a run dropping only this item is expected
per 26,000 runs or so.

137.6Statistical Strength: Fairly reliable

Range of average cost per
Rare Subprocessor ★★★
within 2 standard deviations
(~95.5% confidence):

105.28 — 198.61
>>
9.8
Uncommon Clothing Pattern ★★ 407>>

Uncommon Clothing Pattern ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 26 runs or so.

13.9Statistical Strength: Very reliable

Range of average cost per
Uncommon Clothing Pattern ★★
within 2 standard deviations
(~95.5% confidence):

12.83 — 15.08
>>
1
Common Relay 368>>

Common Relay

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 35 runs or so.

15.3Statistical Strength: Very reliable

Range of average cost per
Common Relay
within 2 standard deviations
(~95.5% confidence):

14.1 — 16.79
>>
1.1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.