Template:DropTest/The Wrong Crowd/2

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Mission tested: The Wrong Crowd Elite
By: CodeHydro, Inorlive, Chapey & Yoda of Borg (+ more)
Date(s): May 2016 – Feb 2019
Runs: 2704   Cost/Run: 4 Chroniton
Item Units Chroniton / unit Runs/Drop
Constellation Class Schematic (x2) 1750>>

Constellation Class Schematic

Average (mean) runs per x2 drop: 4

Based on test averages, to get one more x2 drop,
you may need to do another:

  • 3 runs in 50 percent of cases (median)
  • 7 runs in 10 percent of cases
  • 14 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 13 runs.

Also, a run dropping only this item is expected
per 800 runs or so.

6.2Statistical Strength: Very reliable

Range of average cost per
Constellation Class Schematic
within 2 standard deviations
(~95.5% confidence):

5.81 — 6.6
>>
1.5
Basic Optronic Data Core 1825>>

Basic Optronic Data Core

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 88 runs or so.

5.9Statistical Strength: Very reliable

Range of average cost per
Basic Optronic Data Core
within 2 standard deviations
(~95.5% confidence):

5.69 — 6.18
>>
1.5
Basic Alpha-wave Inducer 1693>>

Basic Alpha-wave Inducer

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 110 runs or so.

6.4Statistical Strength: Very reliable

Range of average cost per
Basic Alpha-wave Inducer
within 2 standard deviations
(~95.5% confidence):

6.12 — 6.68
>>
1.6
Common Interlink 1426>>

Common Interlink

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 180 runs or so.

7.6Statistical Strength: Very reliable

Range of average cost per
Common Interlink
within 2 standard deviations
(~95.5% confidence):

7.24 — 7.97
>>
1.9
Basic Synthesized Polymer 2293>>

Basic Synthesized Polymer

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 44 runs or so.

4.7Statistical Strength: Very reliable

Range of average cost per
Basic Synthesized Polymer
within 2 standard deviations
(~95.5% confidence):

4.56 — 4.89
>>
1.2

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Drop multipliers for components were removed on June 1, 2016 without affecting drop rates; pre-June values for Basic Replicator Ration are divided by their former multiplier per policy.