Template:DropTest/Too Greedily and Too Deep/3

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Mission tested: Too Greedily and Too Deep Epic
By: Trojanneil, 84wb, WaldoMag & Biolectra (+2 more)
Date(s): March 2017 – Jun 2018
Runs: 60   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Prime Directive 33>>

Common Prime Directive

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 2,800 runs or so.

43.6Statistical Strength: Fairly reliable

Range of average cost per
Common Prime Directive
within 2 standard deviations
(~95.5% confidence):

32.96 — 64.55
>>
1.8
Super Rare Microconnector ★★★★ 33>>

Super Rare Microconnector ★★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 2,800 runs or so.

43.6Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Microconnector ★★★★
within 2 standard deviations
(~95.5% confidence):

32.96 — 64.55
>>
1.8
Rare Microconnector ★★★ 83>>

Rare Microconnector ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 70 runs or so.

17.4Statistical Strength: Very reliable

Range of average cost per
Rare Microconnector ★★★
within 2 standard deviations
(~95.5% confidence):

14.73 — 21.1
>>
0.7
Uncommon Expansion Module ★★ 91>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 48 runs or so.

15.8Statistical Strength: Very reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

13.58 — 18.96
>>
0.7

Average cost per unit assumes 4 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.