Template:DropTest/Too Greedily and Too Deep/3

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Mission tested: Too Greedily and Too Deep Epic
By: Trojanneil, 84wb, WaldoMag & Biolectra (+ more)
Date(s): March 2017 – Jan 2019
Runs: 75   Cost/Run: 24 Chroniton
Item Units Chroniton / unit Runs/Drop
Common Prime Directive 40>>

Common Prime Directive

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 3,200 runs or so.

45.0Statistical Strength: Fairly reliable

Range of average cost per
Common Prime Directive
within 2 standard deviations
(~95.5% confidence):

34.75 — 63.82
>>
1.9
Super Rare Microconnector ★★★★ 38>>

Super Rare Microconnector ★★★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 5 runs in 10 percent of cases
  • 9 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 8 runs.

Also, a run dropping only this item is expected
per 3,900 runs or so.

47.4Statistical Strength: Fairly reliable

Range of average cost per
Super Rare Microconnector ★★★★
within 2 standard deviations
(~95.5% confidence):

36.33 — 68.03
>>
2
Rare Microconnector ★★★ 111>>

Rare Microconnector ★★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 53 runs or so.

16.2Statistical Strength: Very reliable

Range of average cost per
Rare Microconnector ★★★
within 2 standard deviations
(~95.5% confidence):

14.09 — 19.1
>>
0.7
Uncommon Expansion Module ★★ 111>>

Uncommon Expansion Module ★★

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 3 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 2 runs.

Also, a run dropping only this item is expected
per 53 runs or so.

16.2Statistical Strength: Very reliable

Range of average cost per
Uncommon Expansion Module ★★
within 2 standard deviations
(~95.5% confidence):

14.09 — 19.1
>>
0.7

Average cost per unit assumes 4 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.