Template:DropTest/Top Marks/1

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Mission tested: Top Marks Normal
By: Crunch, CodeHydro, SleepingDragon & Chapey (+ more)
Date(s): May – October 2016
Runs: 350   Cost/Run: 1 Tickets
Item Units Tickets / unit Runs/Drop
Basic Science Experiment 199>>

Basic Science Experiment

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 2 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 8 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 7 runs.

Also, a run dropping only this item is expected
per 150 runs or so.

1.8Statistical Strength: Very reliable

Range of average cost per
Basic Science Experiment
within 2 standard deviations
(~95.5% confidence):

1.56 — 2.02
>>
1.8
Basic Identification Code 274>>

Basic Identification Code

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 56 runs or so.

1.3Statistical Strength: Very reliable

Range of average cost per
Basic Identification Code
within 2 standard deviations
(~95.5% confidence):

1.16 — 1.43
>>
1.3
Basic First Contact Protocol 245>>

Basic First Contact Protocol

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 79 runs or so.

1.4Statistical Strength: Very reliable

Range of average cost per
Basic First Contact Protocol
within 2 standard deviations
(~95.5% confidence):

1.28 — 1.61
>>
1.4
Basic Interlink 332>>

Basic Interlink

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 5 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 4 runs.

Also, a run dropping only this item is expected
per 32 runs or so.

1.1Statistical Strength: Very reliable

Range of average cost per
Basic Interlink
within 2 standard deviations
(~95.5% confidence):

0.97 — 1.16
>>
1.1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.