Template:DropTest/Turncoat Outpost/1

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Mission tested: Turncoat Outpost Normal
By: SleepingDragon, ct, Joker41NAM & Keithustus (+2 more)
Date(s): May 2017 – Aug 2017
Runs: 55   Cost/Run: 14 Chroniton
Item Units Chroniton / unit Runs/Drop
Rare Microconnector ★★★ 4>>

Rare Microconnector ★★★

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 32 runs in 10 percent of cases
  • 63 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 62 runs.

Also, a run dropping only this item is expected
per 70,000 runs or so.

192.5Statistical Strength: Nearly useless

Range of average cost per
Rare Microconnector ★★★
within 2 standard deviations
(~95.5% confidence):

96.69 — 20949.97
>>
13.8
Rare Furs ★★★ 4>>

Rare Furs ★★★

Average (mean) runs per drop: 14

Based on test averages, to get one more drop,
you may need to do another:

  • 10 runs in 50 percent of cases (median)
  • 32 runs in 10 percent of cases
  • 63 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 62 runs.

Also, a run dropping only this item is expected
per 70,000 runs or so.

192.5Statistical Strength: Nearly useless

Range of average cost per
Rare Furs ★★★
within 2 standard deviations
(~95.5% confidence):

96.69 — 20949.97
>>
13.8
Uncommon Database (Panel) ★★ 36>>

Uncommon Database (Panel) ★★

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 4 runs in 10 percent of cases
  • 7 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 6 runs.

Also, a run dropping only this item is expected
per 96 runs or so.

21.4Statistical Strength: Fairly reliable

Range of average cost per
Uncommon Database (Panel) ★★
within 2 standard deviations
(~95.5% confidence):

16.51 — 30.37
>>
1.5
Common Isolinear Chips 121>>

Common Isolinear Chips

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 1 runs in 10 percent of cases
  • 2 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 1 runs.

Also, a run dropping only this item is expected
per 2.5 runs or so.

6.4Statistical Strength: Very reliable

Range of average cost per
Common Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

5.82 — 7.03
>>
0.5

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.

Several drop rates and item drops got adjusted on 2017/03/15. The items of this DropTest were modified, so old data had to be removed.
The old costs/unit were: 182.0, 455.0, 28.4, 5.8.