Template:DropTest/Xahean Invasion/1

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Mission tested: Xahean Invasion Normal
By: middlehead, Garner, Crunch & Joker41NAM (+1 more)
Date(s): Oct 2018 – Apr 2019
Runs: 1902   Cost/Run: 4 Chroniton
Item Units Chroniton / unit Runs/Drop
Basic EPI Capacitor 229>>

Basic EPI Capacitor

Average (mean) runs per drop: 9

Based on test averages, to get one more drop,
you may need to do another:

  • 6 runs in 50 percent of cases (median)
  • 19 runs in 10 percent of cases
  • 38 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 37 runs.

Also, a run dropping only this item is expected
per 15,000 runs or so.

33.2Statistical Strength: Very reliable

Range of average cost per
Basic EPI Capacitor
within 2 standard deviations
(~95.5% confidence):

29.41 — 38.16
>>
8.3
Basic Isolinear Rod 128>>

Basic Isolinear Rod

Average (mean) runs per drop: 15

Based on test averages, to get one more drop,
you may need to do another:

  • 11 runs in 50 percent of cases (median)
  • 34 runs in 10 percent of cases
  • 68 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 67 runs.

Also, a run dropping only this item is expected
per 89,000 runs or so.

59.4Statistical Strength: Very reliable

Range of average cost per
Basic Isolinear Rod
within 2 standard deviations
(~95.5% confidence):

50.59 — 72.03
>>
14.9
Basic Physiostimulator 1395>>

Basic Physiostimulator

Average (mean) runs per drop: 2

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 3 runs in 10 percent of cases
  • 6 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 5 runs.

Also, a run dropping only this item is expected
per 68 runs or so.

5.5Statistical Strength: Very reliable

Range of average cost per
Basic Physiostimulator
within 2 standard deviations
(~95.5% confidence):

5.21 — 5.72
>>
1.4
Basic Interlink 1958>>

Basic Interlink

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 25 runs or so.

3.9Statistical Strength: Very reliable

Range of average cost per
Basic Interlink
within 2 standard deviations
(~95.5% confidence):

3.75 — 4.03
>>
1
Basic Isolinear Chips 1996>>

Basic Isolinear Chips

Average (mean) runs per drop: 1

Based on test averages, to get one more drop,
you may need to do another:

  • 1 runs in 50 percent of cases (median)
  • 2 runs in 10 percent of cases
  • 4 runs in 1 percent of cases

That is, 1 in 100 players may not see this item
drop at all even after 3 runs.

Also, a run dropping only this item is expected
per 23 runs or so.

3.8Statistical Strength: Very reliable

Range of average cost per
Basic Isolinear Chips
within 2 standard deviations
(~95.5% confidence):

3.68 — 3.95
>>
1

Average cost per unit assumes 3 standard rewards per run.

Please Do NOT include results from "Double-Up" Adwarps.
   Double-Up results are not random and will skew results.