Template:ItemX/Bloodwine/4

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  • x2 Rare Bloodwine ★★★[e]
  • x3 Rare Alcohol ★★★[e]
  • Current version of Bloodwine (NOTE: If below is a disambiguation page, replace all ItemX/add with {{ItemX/which|Bloodwine}}.):

    Contents

    Crafting Table


    Rarity Basic Common
    (Common)
    Uncommon
    (UncommonUncommon)
    Rare
    (RareRareRare)
    Super Rare
    (Super RareSuper RareSuper RareSuper Rare)
    Icon
    Spacer.png
    Bloodwine.png
    FlipBasic.png
    Spacer.png
    Bloodwine.png
    FlipCommon.png
    Spacer.png
    Bloodwine.png
    FlipUncommon.png
    Spacer.png
    Bloodwine.png
    FlipRare.png
    Spacer.png
    Bloodwine.png
    FlipSuperRare.png
    Location
    Found At:
    Standard Reward: Faction Center (Drop/Store) : Rare Reward (1-Time) :

    Faction Center (Drop/Store) :

    Crafted Item

    Crafted Item

    Crafted
    From:
    [edit recipe]
    • Nothing
    [edit recipe]
    • Nothing
    [edit recipe]
    • Nothing
    [edit recipe] [edit recipe]
    Item
    Cost:
    • Drop Only
    Faction Store:
    • 100k Credits or
    • 100 Merit or
    • 50 Dilithium
    Faction Store:
    • 250k Credits or
    • 250 Merit or
    • 100 Dilithium
    Crafted:
    • 4000 Credits
    Crafted:
    • 10k Credits
    Crafts
    Into:
    Item
    Bonus:
    Away Team Away Team Bonus:
    • 0 +(0–4) Command
    • 0 +(0–4) Diplomacy

    Space Battle No Passive Ship Stat Bonus.

    Away Team Away Team Bonus:
    • 0 +(1–5) Command
    • 0 +(1–5) Diplomacy
    • 0 +(1–3) Security

    Space Battle No Passive Ship Stat Bonus.

    Away Team Away Team Bonus:
    • 0 +(4–10) Command
    • 0 +(4–10) Diplomacy
    • 0 +(1–5) Security

    Space Battle No Passive Ship Stat Bonus.

    Away Team Away Team Bonus:
    • 0 +(10–20) Command
    • 0 +(10–20) Diplomacy
    • 0 +(5–15) Security

    Space Battle No Passive Ship Stat Bonus.

    Away Team Away Team Bonus:
    • 0 +(20–40) Command
    • 0 +(20–40) Diplomacy
    • 0 +(15–25) Security

    Space Battle No Passive Ship Stat Bonus.

    Item
    Used By:



    DropTests


    Basic


    Item Units Cost/Unit Runs/Unit Runs From
    Basic Bloodwine 10>>

    Basic Bloodwine

    Average (mean) runs per drop: 2

    Based on test averages, to get one more drop,
    you may need to do another:

    • 1 runs in 50 percent of cases (median)
    • 4 runs in 10 percent of cases
    • 7 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 6 runs.

    Also, a run dropping only this item is expected
    per 91 runs or so.

    1.5Statistical Strength: Somewhat unreliable

    Range of average cost per
    Basic Bloodwine
    within 2 standard deviations
    (~95.5% confidence):

    0.96 — 3.44
    >>
    1.5 15 Down Once MoreCadet Challenge CF-M1 A Certain Formality Down Once More Epic
    Basic Bloodwine 78>>

    Basic Bloodwine

    Average (mean) runs per drop: 6

    Based on test averages, to get one more drop,
    you may need to do another:

    • 4 runs in 50 percent of cases (median)
    • 12 runs in 10 percent of cases
    • 24 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 23 runs.

    Also, a run dropping only this item is expected
    per 4,100 runs or so.

    21.4Statistical Strength: Fairly reliable

    Range of average cost per
    Basic Bloodwine
    within 2 standard deviations
    (~95.5% confidence):

    17.54 — 27.39
    >>
    5.3 417 By Hook Or By CrookAway Team E1-M14B (Augment Victory) 4 Chrons, 39 Skill Points By Hook Or By Crook Normal
    Basic Bloodwine 1349>>

    Basic Bloodwine

    Average (mean) runs per drop: 7

    Based on test averages, to get one more drop,
    you may need to do another:

    • 5 runs in 50 percent of cases (median)
    • 16 runs in 10 percent of cases
    • 31 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 30 runs.

    Also, a run dropping only this item is expected
    per 8,200 runs or so.

    26.9Statistical Strength: Very reliable

    Range of average cost per
    Basic Bloodwine
    within 2 standard deviations
    (~95.5% confidence):

    25.55 — 28.41
    >>
    6.7 9074 Cleansing FireAway Team E1-M14A (Klingon Victory) 4 Chrons, 39 Skill Points Cleansing Fire Normal
    Basic Bloodwine 22>>

    Basic Bloodwine

    Average (mean) runs per drop: 3

    Based on test averages, to get one more drop,
    you may need to do another:

    • 2 runs in 50 percent of cases (median)
    • 6 runs in 10 percent of cases
    • 11 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 10 runs.

    Also, a run dropping only this item is expected
    per 400 runs or so.

    39.3Statistical Strength: Somewhat unreliable

    Range of average cost per
    Basic Bloodwine
    within 2 standard deviations
    (~95.5% confidence):

    28.1 — 65.2
    >>
    2.5 54 Quell the RiotsAway Team E5-M1 16 Chrons, 275 Skill Points Quell the Riots Elite
    Basic Bloodwine 14>>

    Basic Bloodwine

    Average (mean) runs per drop: 3

    Based on test averages, to get one more drop,
    you may need to do another:

    • 2 runs in 50 percent of cases (median)
    • 7 runs in 10 percent of cases
    • 13 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 12 runs.

    Also, a run dropping only this item is expected
    per 630 runs or so.

    45.7Statistical Strength: Somewhat unreliable

    Range of average cost per
    Basic Bloodwine
    within 2 standard deviations
    (~95.5% confidence):

    30.39 — 92.26
    >>
    2.9 40 Field ModificationsAway Team E8-M3 16 Chrons, 235 Skill Points Field Modifications Normal
    Basic Bloodwine 178>>

    Basic Bloodwine

    Average (mean) runs per drop: 9

    Based on test averages, to get one more drop,
    you may need to do another:

    • 6 runs in 50 percent of cases (median)
    • 19 runs in 10 percent of cases
    • 38 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 37 runs.

    Also, a run dropping only this item is expected
    per 15,000 runs or so.

    32.9Statistical Strength: Very reliable

    Range of average cost per
    Basic Bloodwine
    within 2 standard deviations
    (~95.5% confidence):

    28.69 — 38.56
    >>
    8.2 1464 Empty VesselSpace Battle I-M3 4 Chrons Empty Vessel Normal


    Notes


    Color Schemes:

    Bloodwine Spacer.pngBloodwine.pngFlipBasic.png Greyscale
    Late Vintage Bloodwine Spacer.pngLateVintageBloodwine.pngFlipBasic.png A Tan hue

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