Template:ItemX/Encoded Communique/3

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Item also available as a rare mission reward
  • x2 Uncommon Encoded Communique ★★[e]
  • x2 Uncommon Translation Algorithm ★★[e]
  • Current version of Encoded Communique (for reference):

    Contents

    Crafting Table


    Rarity Basic Common
    (Common)
    Uncommon
    (UncommonUncommon)
    Rare
    (RareRareRare)
    Super Rare
    (Super RareSuper RareSuper RareSuper Rare)
    Legendary
    (LegendaryLegendaryLegendaryLegendaryLegendary)
    Icon
    Spacer.png
    EncodedCommunique.png
    FlipBasic.png
    Spacer.png
    EncodedCommunique.png
    FlipCommon.png
    Spacer.png
    EncodedCommunique.png
    FlipUncommon.png
    Spacer.png
    EncodedCommunique.png
    FlipRare.png
    Spacer.png
    EncodedCommunique.png
    FlipSuperRare.png
    Spacer.png
    EncodedCommunique.png
    FlipLegendary.png
    Location
    Found At:
    Standard Reward:

    Rare Reward (1-Time) :

    Standard Reward:

    Faction Center (Drop/Store) :

    Standard Reward:

    Rare Reward (1-Time) :

    Faction Center (Drop/Store) :

    Rare Reward (1-Time) :

    Crafted Item

    Crafted Item

    Crafted Item

    Crafted
    From:
    [edit recipe]
    • Nothing
    [edit recipe]
    • Nothing
    [edit recipe]
    • Nothing
    [edit recipe] [edit recipe] [edit recipe]
    Item
    Cost:
    • Drop Only
    Faction Store:
    • 100k Credits or
    • 100 Merit or
    • 50 Dilithium
    Faction Store:
    • 250k Credits or
    • 250 Merit or
    • 100 Dilithium
    Crafted:
    • 4000 Credits
    Crafted:
    • 10k Credits
    Crafted:
    • 25k Credits
    Crafts
    Into:
    Item
    Bonus:
    Away Team No Away Team Bonus.

    Space Battle Passive Ship Stat Bonus:

    Away Team No Away Team Bonus.

    Space Battle Passive Ship Stat Bonus:

    Away Team No Away Team Bonus.

    Space Battle Passive Ship Stat Bonus:

    Away Team No Away Team Bonus.

    Space Battle Passive Ship Stat Bonus:

    Away Team No Away Team Bonus.

    Space Battle Passive Ship Stat Bonus:

    Away Team No Away Team Bonus.

    Space Battle Passive Ship Stat Bonus:

    Item
    Used By:



    DropTests


    Basic


    Item Units Cost/Unit Runs/Unit Runs From
    Basic Encoded Communique 556>>

    Basic Encoded Communique

    Average (mean) runs per drop: 2

    Based on test averages, to get one more drop,
    you may need to do another:

    • 1 runs in 50 percent of cases (median)
    • 3 runs in 10 percent of cases
    • 6 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 5 runs.

    Also, a run dropping only this item is expected
    per 58 runs or so.

    1.3Statistical Strength: Very reliable

    Range of average cost per
    Basic Encoded Communique
    within 2 standard deviations
    (~95.5% confidence):

    1.2 — 1.39
    >>
    1.3 716 No Man Left BehindCadet Challenge EA-M5 Ex Astris, Scientia No Man Left Behind Epic
    Basic Encoded Communique 157>>

    Basic Encoded Communique

    Average (mean) runs per drop: 2

    Based on test averages, to get one more drop,
    you may need to do another:

    • 1 runs in 50 percent of cases (median)
    • 3 runs in 10 percent of cases
    • 6 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 5 runs.

    Also, a run dropping only this item is expected
    per 70 runs or so.

    1.4Statistical Strength: Very reliable

    Range of average cost per
    Basic Encoded Communique
    within 2 standard deviations
    (~95.5% confidence):

    1.21 — 1.6
    >>
    1.4 216 Talk Less, Smile MoreCadet Challenge EA-M3 Ex Astris, Scientia Talk Less, Smile More Elite
    Basic Encoded Communique 248>>

    Basic Encoded Communique

    Average (mean) runs per drop: 11

    Based on test averages, to get one more drop,
    you may need to do another:

    • 7 runs in 50 percent of cases (median)
    • 24 runs in 10 percent of cases
    • 47 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 46 runs.

    Also, a run dropping only this item is expected
    per 29,000 runs or so.

    40.8Statistical Strength: Very reliable

    Range of average cost per
    Basic Encoded Communique
    within 2 standard deviations
    (~95.5% confidence):

    36.29 — 46.65
    >>
    10.2 2531 The Mad VedekAway Team E2-M4 4 Chrons, 47 Skill Points The Mad Vedek Normal
    Basic Encoded Communique 33>>

    Basic Encoded Communique

    Average (mean) runs per drop: 3

    Based on test averages, to get one more drop,
    you may need to do another:

    • 2 runs in 50 percent of cases (median)
    • 5 runs in 10 percent of cases
    • 10 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 9 runs.

    Also, a run dropping only this item is expected
    per 330 runs or so.

    55.3Statistical Strength: Fairly reliable

    Range of average cost per
    Basic Encoded Communique
    within 2 standard deviations
    (~95.5% confidence):

    41.79 — 81.61
    >>
    2.3 76 Proven ToxicityAway Team E8-M14A 24 Chrons, 1011 Skill Points Proven Toxicity Epic
    Basic Encoded Communique 47>>

    Basic Encoded Communique

    Average (mean) runs per drop: 3

    Based on test averages, to get one more drop,
    you may need to do another:

    • 2 runs in 50 percent of cases (median)
    • 6 runs in 10 percent of cases
    • 12 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 11 runs.

    Also, a run dropping only this item is expected
    per 520 runs or so.

    64.3Statistical Strength: Fairly reliable

    Range of average cost per
    Basic Encoded Communique
    within 2 standard deviations
    (~95.5% confidence):

    50.53 — 88.54
    >>
    2.7 126 Garak's GambleSpace Battle E7-M13A (Romulan Victory) 24 Chrons Garak's Gamble Epic
    Basic Encoded Communique 66>>

    Basic Encoded Communique

    Average (mean) runs per drop: 3

    Based on test averages, to get one more drop,
    you may need to do another:

    • 2 runs in 50 percent of cases (median)
    • 6 runs in 10 percent of cases
    • 11 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 10 runs.

    Also, a run dropping only this item is expected
    per 440 runs or so.

    60.7Statistical Strength: Fairly reliable

    Range of average cost per
    Basic Encoded Communique
    within 2 standard deviations
    (~95.5% confidence):

    49.39 — 78.83
    >>
    2.5 167 Death's EndeavorAway Team E7-M13B (KCA Victory) 24 Chrons, 1676 Skill Points Death's Endeavor Epic
    Basic Encoded Communique 26>>

    Basic Encoded Communique

    Average (mean) runs per drop: 3

    Based on test averages, to get one more drop,
    you may need to do another:

    • 2 runs in 50 percent of cases (median)
    • 7 runs in 10 percent of cases
    • 13 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 12 runs.

    Also, a run dropping only this item is expected
    per 670 runs or so.

    70.2Statistical Strength: Fairly reliable

    Range of average cost per
    Basic Encoded Communique
    within 2 standard deviations
    (~95.5% confidence):

    51.21 — 111.36
    >>
    2.9 76 Going ViralAway Team E8-M14B 24 Chrons, 1011 Skill Points Going Viral Epic

    Common


    Item Units Cost/Unit Runs/Unit Runs From
    Common Encoded Communique 263>>

    Common Encoded Communique

    Average (mean) runs per drop: 2

    Based on test averages, to get one more drop,
    you may need to do another:

    • 1 runs in 50 percent of cases (median)
    • 3 runs in 10 percent of cases
    • 5 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 4 runs.

    Also, a run dropping only this item is expected
    per 53 runs or so.

    1.3Statistical Strength: Very reliable

    Range of average cost per
    Common Encoded Communique
    within 2 standard deviations
    (~95.5% confidence):

    1.13 — 1.4
    >>
    1.3 329 First ConflictCadet Challenge UF-M3 The United Federation First Conflict Epic
    Common Encoded Communique 50>>

    Common Encoded Communique

    Average (mean) runs per drop: 2

    Based on test averages, to get one more drop,
    you may need to do another:

    • 1 runs in 50 percent of cases (median)
    • 3 runs in 10 percent of cases
    • 6 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 5 runs.

    Also, a run dropping only this item is expected
    per 84 runs or so.

    1.5Statistical Strength: Fairly reliable

    Range of average cost per
    Common Encoded Communique
    within 2 standard deviations
    (~95.5% confidence):

    1.17 — 1.94
    >>
    1.5 73 First ConflictCadet Challenge UF-M3 The United Federation First Conflict Elite
    Common Encoded Communique 31>>

    Common Encoded Communique

    Average (mean) runs per drop: 13

    Based on test averages, to get one more drop,
    you may need to do another:

    • 9 runs in 50 percent of cases (median)
    • 30 runs in 10 percent of cases
    • 59 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 58 runs.

    Also, a run dropping only this item is expected
    per 58,000 runs or so.

    309.7Statistical Strength: Fairly reliable

    Range of average cost per
    Common Encoded Communique
    within 2 standard deviations
    (~95.5% confidence):

    228.6 — 479.89
    >>
    12.9 400 Zora's InvitationAway Team I-M4 24 Chrons Zora's Invitation Epic


    Uncommon


    Item Units Cost/Unit Runs/Unit Runs From
    Uncommon Encoded Communique ★★ 129>>

    Uncommon Encoded Communique ★★

    Average (mean) runs per drop: 2

    Based on test averages, to get one more drop,
    you may need to do another:

    • 1 runs in 50 percent of cases (median)
    • 3 runs in 10 percent of cases
    • 6 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 5 runs.

    Also, a run dropping only this item is expected
    per 70 runs or so.

    1.4Statistical Strength: Very reliable

    Range of average cost per
    Uncommon Encoded Communique ★★
    within 2 standard deviations
    (~95.5% confidence):

    1.19 — 1.62
    >>
    1.4 177 Of Two EvilsCadet Challenge UF-M5 The United Federation Of Two Evils Epic
    Uncommon Encoded Communique ★★ 211>>

    Uncommon Encoded Communique ★★

    Average (mean) runs per drop: 2

    Based on test averages, to get one more drop,
    you may need to do another:

    • 1 runs in 50 percent of cases (median)
    • 4 runs in 10 percent of cases
    • 7 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 6 runs.

    Also, a run dropping only this item is expected
    per 100 runs or so.

    1.6Statistical Strength: Very reliable

    Range of average cost per
    Uncommon Encoded Communique ★★
    within 2 standard deviations
    (~95.5% confidence):

    1.39 — 1.78
    >>
    1.6 329 First ConflictCadet Challenge UF-M3 The United Federation First Conflict Epic

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