Template:ItemX/First Contact Protocol/1

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Item also available as a rare mission reward
  • x1 Basic First Contact Protocol[e]
  • x1 Basic Authorization Code[e]
  • x2 Basic Subprocessor[e]
  • Current version of First Contact Protocol (NOTE: If below is a disambiguation page, replace all ItemX/add with {{ItemX/which|First Contact Protocol}}.):

    Contents

    Crafting Table


    Rarity Basic Common
    (Common)
    Uncommon
    (UncommonUncommon)
    Rare
    (RareRareRare)
    Super Rare
    (Super RareSuper RareSuper RareSuper Rare)
    Legendary
    (LegendaryLegendaryLegendaryLegendaryLegendary)
    Icon
    Spacer.png
    FirstContactProtocol.png
    FlipBasic.png
    Spacer.png
    FirstContactProtocol.png
    FlipCommon.png
    Spacer.png
    FirstContactProtocol.png
    FlipUncommon.png
    Spacer.png
    FirstContactProtocol.png
    FlipRare.png
    Spacer.png
    FirstContactProtocol.png
    FlipSuperRare.png
    Spacer.png
    FirstContactProtocol.png
    FlipLegendary.png
    Location
    Found At:
    Standard Reward:

    Rare Reward (1-Time) :

    Rare Reward (1-Time) :

    Crafted Item

    Standard Reward:

    Rare Reward (1-Time) :

    Crafted Item

    Rare Reward (1-Time) :

    Crafted Item

    Crafted Item

    Crafted Item

    Crafted
    From:
    [edit recipe]
    • Nothing
    [edit recipe] [edit recipe] [edit recipe] [edit recipe] [edit recipe]
    Item
    Cost:
    • Drop Only
    Crafted:
    • 500 Credits
    Crafted:
    • 1250 Credits
    Crafted:
    • 4000 Credits
    Crafted:
    • 10k Credits
    Crafted:
    • 25k Credits
    Crafts
    Into:
    Item
    Bonus:
    Away Team Away Team Bonus:
    • +2 +(0–0) Diplomacy

    Space Battle No Passive Ship Stat Bonus.

    Away Team Away Team Bonus:
    • +5 +(0–0) Diplomacy

    Space Battle No Passive Ship Stat Bonus.

    Away Team Away Team Bonus:
    • +10 +(0–0) Diplomacy

    Space Battle No Passive Ship Stat Bonus.

    Away Team Away Team Bonus:
    • +25 +(0–0) Diplomacy

    Space Battle No Passive Ship Stat Bonus.

    Away Team Away Team Bonus:
    • +50 +(0–0) Diplomacy

    Space Battle No Passive Ship Stat Bonus.

    Away Team Away Team Bonus:
    • +100 +(0–0) Diplomacy

    Space Battle No Passive Ship Stat Bonus.

    Item
    Used By:



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    Drop Tests


    Basic


    Item Units Cost/Unit Runs/Unit Runs From
    Basic First Contact Protocol 229>>

    Basic First Contact Protocol

    Average (mean) runs per drop: 2

    Based on test averages, to get one more drop,
    you may need to do another:

    • 1 runs in 50 percent of cases (median)
    • 2 runs in 10 percent of cases
    • 4 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 3 runs.

    Also, a run dropping only this item is expected
    per 30 runs or so.

    1Statistical Strength: Very reliable

    Range of average cost per
    Basic First Contact Protocol
    within 2 standard deviations
    (~95.5% confidence):

    0.93 — 1.16
    >>
    1 236 Bravery in ActionCadet Challenge EA-M1 Ex Astris, Scientia Bravery in Action Elite
    Basic First Contact Protocol 245>>

    Basic First Contact Protocol

    Average (mean) runs per drop: 2

    Based on test averages, to get one more drop,
    you may need to do another:

    • 1 runs in 50 percent of cases (median)
    • 3 runs in 10 percent of cases
    • 6 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 5 runs.

    Also, a run dropping only this item is expected
    per 79 runs or so.

    1.4Statistical Strength: Very reliable

    Range of average cost per
    Basic First Contact Protocol
    within 2 standard deviations
    (~95.5% confidence):

    1.28 — 1.61
    >>
    1.4 350 Top MarksCadet Challenge EA-M2 Ex Astris, Scientia Top Marks Normal
    Basic First Contact Protocol 4579>>

    Basic First Contact Protocol

    Average (mean) runs per drop: 3

    Based on test averages, to get one more drop,
    you may need to do another:

    • 2 runs in 50 percent of cases (median)
    • 6 runs in 10 percent of cases
    • 11 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 10 runs.

    Also, a run dropping only this item is expected
    per 440 runs or so.

    10.2Statistical Strength: Very reliable

    Range of average cost per
    Basic First Contact Protocol
    within 2 standard deviations
    (~95.5% confidence):

    9.89 — 10.45
    >>
    2.5 11638 Double TroubleAway Team E1-M9 4 Chrons, 29 Skill Points Double Trouble Normal
    Basic First Contact Protocol 147>>

    Basic First Contact Protocol

    Average (mean) runs per drop: 3

    Based on test averages, to get one more drop,
    you may need to do another:

    • 2 runs in 50 percent of cases (median)
    • 5 runs in 10 percent of cases
    • 10 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 9 runs.

    Also, a run dropping only this item is expected
    per 320 runs or so.

    54.9Statistical Strength: Very reliable

    Range of average cost per
    Basic First Contact Protocol
    within 2 standard deviations
    (~95.5% confidence):

    47.6 — 64.73
    >>
    2.3 336 Our Harshest CriticSpace Battle E10-M7 24 Chrons Our Harshest Critic Epic
    Basic First Contact Protocol 32>>

    Basic First Contact Protocol

    Average (mean) runs per drop: 2

    Based on test averages, to get one more drop,
    you may need to do another:

    • 1 runs in 50 percent of cases (median)
    • 3 runs in 10 percent of cases
    • 6 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 5 runs.

    Also, a run dropping only this item is expected
    per 61 runs or so.

    1.3Statistical Strength: Fairly reliable

    Range of average cost per
    Basic First Contact Protocol
    within 2 standard deviations
    (~95.5% confidence):

    1 — 1.89
    >>
    1.3 42 A Question of RightsCadet Challenge CF-M2 A Certain Formality A Question of Rights Epic


    Uncommon


    Item Units Cost/Unit Runs/Unit Runs From
    Uncommon First Contact Protocol ★★ 405>>

    Uncommon First Contact Protocol ★★

    Average (mean) runs per drop: 2

    Based on test averages, to get one more drop,
    you may need to do another:

    • 2 runs in 50 percent of cases (median)
    • 4 runs in 10 percent of cases
    • 8 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 7 runs.

    Also, a run dropping only this item is expected
    per 150 runs or so.

    1.8Statistical Strength: Very reliable

    Range of average cost per
    Uncommon First Contact Protocol ★★
    within 2 standard deviations
    (~95.5% confidence):

    1.62 — 1.94
    >>
    1.8 716 No Man Left BehindCadet Challenge EA-M5 Ex Astris, Scientia No Man Left Behind Epic
    Uncommon First Contact Protocol ★★ 121>>

    Uncommon First Contact Protocol ★★

    Average (mean) runs per drop: 2

    Based on test averages, to get one more drop,
    you may need to do another:

    • 1 runs in 50 percent of cases (median)
    • 3 runs in 10 percent of cases
    • 6 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 5 runs.

    Also, a run dropping only this item is expected
    per 85 runs or so.

    1.5Statistical Strength: Very reliable

    Range of average cost per
    Uncommon First Contact Protocol ★★
    within 2 standard deviations
    (~95.5% confidence):

    1.26 — 1.74
    >>
    1.5 177 Of Two EvilsCadet Challenge UF-M5 The United Federation Of Two Evils Epic


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