Template:ItemX/Flux Coupler/4

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  • x1 Rare Flux Coupler ★★★[e]
  • x1 Rare Flux Coupler ★★★[e]
  • Current version of Flux Coupler (NOTE: If below is a disambiguation page, replace all ItemX/add with {{ItemX/which|Flux Coupler}}.):

    Contents

    Crafting Table


    Rarity Basic Common
    (Common)
    Uncommon
    (UncommonUncommon)
    Rare
    (RareRareRare)
    Super Rare
    (Super RareSuper RareSuper RareSuper Rare)
    Legendary
    (LegendaryLegendaryLegendaryLegendaryLegendary)
    Icon
    Spacer.png
    FluxCoupler.png
    FlipBasic.png
    Spacer.png
    FluxCoupler.png
    FlipCommon.png
    Spacer.png
    FluxCoupler.png
    FlipUncommon.png
    Spacer.png
    FluxCoupler.png
    FlipRare.png
    Spacer.png
    FluxCoupler.png
    FlipSuperRare.png
    Spacer.png
    FluxCoupler.png
    FlipLegendary.png
    Location
    Found At:
    Standard Reward:

    Rare Reward (1-Time) :

    Crafted Item

    Crafted Item

    Rare Reward (1-Time) :

    Crafted Item

    Crafted Item

    Crafted Item

    Crafted
    From:
    [edit recipe]
    • Nothing
    [edit recipe] [edit recipe] [edit recipe] [edit recipe] [edit recipe]
    Item
    Cost:
    • Drop Only
    Crafted:
    • 500 Credits
    Crafted:
    • 1250 Credits
    Crafted:
    • 4000 Credits
    Crafted:
    • 10k Credits
    Crafted:
    • 25k Credits
    Crafts
    Into:
    Item
    Bonus:
    Away Team Away Team Bonus:
    • 0 +(0–4) Engineering

    Space Battle No Passive Ship Stat Bonus.

    Away Team Away Team Bonus:
    • 0 +(1–9) Engineering

    Space Battle No Passive Ship Stat Bonus.

    Away Team Away Team Bonus:
    • 0 +(3–17) Engineering

    Space Battle No Passive Ship Stat Bonus.

    Away Team Away Team Bonus:
    • 0 +(10–40) Engineering

    Space Battle No Passive Ship Stat Bonus.

    Away Team Away Team Bonus:
    • 0 +(25–75) Engineering

    Space Battle No Passive Ship Stat Bonus.

    Away Team Away Team Bonus:
    • 0 +(40–160) Engineering

    Space Battle No Passive Ship Stat Bonus.

    Item
    Used By:



    DropTests


    Basic


    Item Units Cost/Unit Runs/Unit Runs From
    Basic Flux Coupler 129>>

    Basic Flux Coupler

    Average (mean) runs per drop: 2

    Based on test averages, to get one more drop,
    you may need to do another:

    • 1 runs in 50 percent of cases (median)
    • 3 runs in 10 percent of cases
    • 5 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 4 runs.

    Also, a run dropping only this item is expected
    per 46 runs or so.

    1.2Statistical Strength: Very reliable

    Range of average cost per
    Basic Flux Coupler
    within 2 standard deviations
    (~95.5% confidence):

    1.04 — 1.4
    >>
    1.2 154 History InterruptedCadet Challenge UF-M1 The United Federation History Interrupted Elite
    Basic Flux Coupler 2977>>

    Basic Flux Coupler

    Average (mean) runs per drop: 2

    Based on test averages, to get one more drop,
    you may need to do another:

    • 2 runs in 50 percent of cases (median)
    • 4 runs in 10 percent of cases
    • 8 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 7 runs.

    Also, a run dropping only this item is expected
    per 160 runs or so.

    14.5Statistical Strength: Very reliable

    Range of average cost per
    Basic Flux Coupler
    within 2 standard deviations
    (~95.5% confidence):

    14.05 — 15.01
    >>
    1.8 5400 A Kazon ScornedSpace Battle E4-M3 8 Chrons A Kazon Scorned Normal
    Basic Flux Coupler 22>>

    Basic Flux Coupler

    Average (mean) runs per drop: 5

    Based on test averages, to get one more drop,
    you may need to do another:

    • 4 runs in 50 percent of cases (median)
    • 11 runs in 10 percent of cases
    • 22 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 21 runs.

    Also, a run dropping only this item is expected
    per 3,200 runs or so.

    49.1Statistical Strength: Somewhat unreliable

    Range of average cost per
    Basic Flux Coupler
    within 2 standard deviations
    (~95.5% confidence):

    34.76 — 83.53
    >>
    4.9 108 The TossAway Team E2-M19A (Bajoran Victory) 10 Chrons, 185 Skill Points The Toss Elite
    Basic Flux Coupler 11>>

    Basic Flux Coupler

    Average (mean) runs per drop: 8

    Based on test averages, to get one more drop,
    you may need to do another:

    • 6 runs in 50 percent of cases (median)
    • 18 runs in 10 percent of cases
    • 35 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 34 runs.

    Also, a run dropping only this item is expected
    per 12,000 runs or so.

    77.3Statistical Strength: Somewhat unreliable

    Range of average cost per
    Basic Flux Coupler
    within 2 standard deviations
    (~95.5% confidence):

    48.57 — 188.95
    >>
    7.7 85 Man with a PlanAway Team E2-M19B (Maquis Victory) 10 Chrons, 184 Skill Points Man with a Plan Elite
    Basic Flux Coupler 1>>Unable to display streak info due to insufficient sample size. 300.0Statistical Strength: Nearly useless

    Range of average cost per
    Basic Flux Coupler
    within 2 standard deviations
    (~95.5% confidence):

    100 — Infinity
    >>
    30 30 A New RecruitAway Team E2-M19C (Cardassian Victory) 10 Chrons, 185 Skill Points A New Recruit Elite


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