Template:ItemX/Hyperspanner (DS9)/1

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  • x1 Basic Hyperspanner (DS9)[e]
  • x2 Basic Power Cell[e]
  • x2 Basic Expansion Module[e]
  • Current version of Hyperspanner (DS9) (NOTE: If below is a disambiguation page, replace all ItemX/add with {{ItemX/which|Hyperspanner (DS9)}}.):

    For other eras, see Hyperspanner disambiguation page.

    Contents

    Crafting Table


    Rarity Basic Common
    (Common)
    Uncommon
    (UncommonUncommon)
    Rare
    (RareRareRare)
    Icon
    Spacer.png
    HyperspannerDS9.png
    FlipBasic.png
    Spacer.png
    HyperspannerDS9.png
    FlipCommon.png
    Spacer.png
    HyperspannerDS9.png
    FlipUncommon.png
    Spacer.png
    HyperspannerDS9.png
    FlipRare.png
    Location
    Found At:
    Standard Reward:

    Crafted Item

    Rare Reward (1-Time) :

    Crafted Item

    Crafted Item

    Crafted
    From:
    [edit recipe]
    • Nothing
    [edit recipe] [edit recipe] [edit recipe]
    Item
    Cost:
    • Drop Only
    Crafted:
    • 500 Credits
    Crafted:
    • 1250 Credits
    Crafted:
    • 4000 Credits
    Crafts
    Into:
    Item
    Bonus:
    Away Team Away Team Bonus:
    • +2 +(0–0) Engineering

    Space Battle No Passive Ship Stat Bonus.

    Away Team Away Team Bonus:
    • +5 +(0–0) Engineering

    Space Battle No Passive Ship Stat Bonus.

    Away Team Away Team Bonus:
    • +10 +(0–0) Engineering

    Space Battle No Passive Ship Stat Bonus.

    Away Team Away Team Bonus:
    • +25 +(0–0) Engineering

    Space Battle No Passive Ship Stat Bonus.

    Item
    Used By:



    DropTests


    Basic


    Item Units Cost/Unit Runs/Unit Runs From
    Basic Hyperspanner (DS9) 182>>

    Basic Hyperspanner (DS9)

    Average (mean) runs per drop: 2

    Based on test averages, to get one more drop,
    you may need to do another:

    • 2 runs in 50 percent of cases (median)
    • 4 runs in 10 percent of cases
    • 7 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 6 runs.

    Also, a run dropping only this item is expected
    per 120 runs or so.

    1.7Statistical Strength: Very reliable

    Range of average cost per
    Basic Hyperspanner (DS9)
    within 2 standard deviations
    (~95.5% confidence):

    1.47 — 1.92
    >>
    1.7 303 No Man Left BehindCadet Challenge EA-M5 Ex Astris, Scientia No Man Left Behind Normal
    Basic Hyperspanner (DS9) 148>>

    Basic Hyperspanner (DS9)

    Average (mean) runs per drop: 3

    Based on test averages, to get one more drop,
    you may need to do another:

    • 2 runs in 50 percent of cases (median)
    • 7 runs in 10 percent of cases
    • 13 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 12 runs.

    Also, a run dropping only this item is expected
    per 600 runs or so.

    11.3Statistical Strength: Very reliable

    Range of average cost per
    Basic Hyperspanner (DS9)
    within 2 standard deviations
    (~95.5% confidence):

    9.76 — 13.33
    >>
    2.8 417 By Hook Or By CrookAway Team E1-M14B (Augment Victory) 4 Chrons, 39 Skill Points By Hook Or By Crook Normal
    Basic Hyperspanner (DS9) 2630>>

    Basic Hyperspanner (DS9)

    Average (mean) runs per drop: 4

    Based on test averages, to get one more drop,
    you may need to do another:

    • 3 runs in 50 percent of cases (median)
    • 8 runs in 10 percent of cases
    • 15 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 14 runs.

    Also, a run dropping only this item is expected
    per 900 runs or so.

    12.9Statistical Strength: Very reliable

    Range of average cost per
    Basic Hyperspanner (DS9)
    within 2 standard deviations
    (~95.5% confidence):

    12.43 — 13.38
    >>
    3.2 8474 Cleansing FireAway Team E1-M14A (Klingon Victory) 4 Chrons, 39 Skill Points Cleansing Fire Normal

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