Template:ItemX/Identification Code/5

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  • x2 Super Rare Identification Code ★★★★[e]
  • x3 Super Rare Database (Panel) ★★★★[e]
  • Current version of Identification Code (NOTE: If below is a disambiguation page, replace all ItemX/add with {{ItemX/which|Identification Code}}.):

    Contents

    Crafting Table


    Rarity Basic Common
    (Common)
    Uncommon
    (UncommonUncommon)
    Rare
    (RareRareRare)
    Super Rare
    (Super RareSuper RareSuper RareSuper Rare)
    Legendary
    (LegendaryLegendaryLegendaryLegendaryLegendary)
    Icon
    Spacer.png
    IdentificationCode.png
    FlipBasic.png
    Spacer.png
    IdentificationCode.png
    FlipCommon.png
    Spacer.png
    IdentificationCode.png
    FlipUncommon.png
    Spacer.png
    IdentificationCode.png
    FlipRare.png
    Spacer.png
    IdentificationCode.png
    FlipSuperRare.png
    Spacer.png
    IdentificationCode.png
    FlipLegendary.png
    Location
    Found At:
    Standard Reward:

    Rare Reward (1-Time) :

    Standard Reward:

    Rare Reward (1-Time) :

    Rare Reward (1-Time) :

    Crafted Item

    Rare Reward (1-Time) :

    Crafted Item

    Crafted Item

    Crafted Item

    Crafted
    From:
    [edit recipe]
    • Nothing
    [edit recipe]
    • Nothing
    [edit recipe] [edit recipe] [edit recipe] [edit recipe]
    Item
    Cost:
    • Drop Only
    • Drop Only
    Crafted:
    • 1250 Credits
    Crafted:
    • 4000 Credits
    Crafted:
    • 10k Credits
    Crafted:
    • 25k Credits
    Crafts
    Into:
    Item
    Bonus:
    Away Team Away Team Bonus:
    • +2 +(0–0) Command

    Space Battle No Passive Ship Stat Bonus.

    Away Team Away Team Bonus:
    • +5 +(0–0) Command

    Space Battle No Passive Ship Stat Bonus.

    Away Team Away Team Bonus:
    • +10 +(0–0) Command

    Space Battle No Passive Ship Stat Bonus.

    Away Team Away Team Bonus:
    • +25 +(0–0) Command

    Space Battle No Passive Ship Stat Bonus.

    Away Team Away Team Bonus:
    • +50 +(0–0) Command

    Space Battle No Passive Ship Stat Bonus.

    Away Team Away Team Bonus:
    • +100 +(0–0) Command

    Space Battle No Passive Ship Stat Bonus.

    Item
    Used By:



    DropTests


    Basic


    Item Units Cost/Unit Runs/Unit Runs From
    Basic Identification Code 274>>

    Basic Identification Code

    Average (mean) runs per drop: 2

    Based on test averages, to get one more drop,
    you may need to do another:

    • 1 runs in 50 percent of cases (median)
    • 3 runs in 10 percent of cases
    • 6 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 5 runs.

    Also, a run dropping only this item is expected
    per 56 runs or so.

    1.3Statistical Strength: Very reliable

    Range of average cost per
    Basic Identification Code
    within 2 standard deviations
    (~95.5% confidence):

    1.16 — 1.43
    >>
    1.3 350 Top MarksCadet Challenge EA-M2 Ex Astris, Scientia Top Marks Normal
    Basic Identification Code 124>>

    Basic Identification Code

    Average (mean) runs per drop: 2

    Based on test averages, to get one more drop,
    you may need to do another:

    • 1 runs in 50 percent of cases (median)
    • 3 runs in 10 percent of cases
    • 6 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 5 runs.

    Also, a run dropping only this item is expected
    per 87 runs or so.

    1.5Statistical Strength: Very reliable

    Range of average cost per
    Basic Identification Code
    within 2 standard deviations
    (~95.5% confidence):

    1.27 — 1.75
    >>
    1.5 183 History InterruptedCadet Challenge UF-M1 The United Federation History Interrupted Normal
    Basic Identification Code 4430>>

    Basic Identification Code

    Average (mean) runs per drop: 3

    Based on test averages, to get one more drop,
    you may need to do another:

    • 2 runs in 50 percent of cases (median)
    • 6 runs in 10 percent of cases
    • 12 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 11 runs.

    Also, a run dropping only this item is expected
    per 490 runs or so.

    10.5Statistical Strength: Very reliable

    Range of average cost per
    Basic Identification Code
    within 2 standard deviations
    (~95.5% confidence):

    10.22 — 10.81
    >>
    2.6 11638 Double TroubleAway Team E1-M9 4 Chrons, 29 Skill Points Double Trouble Normal

    Common


    Item Units Cost/Unit Runs/Unit Runs From
    Common Identification Code 97>>

    Common Identification Code

    Average (mean) runs per drop: 2

    Based on test averages, to get one more drop,
    you may need to do another:

    • 1 runs in 50 percent of cases (median)
    • 3 runs in 10 percent of cases
    • 6 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 5 runs.

    Also, a run dropping only this item is expected
    per 81 runs or so.

    1.4Statistical Strength: Very reliable

    Range of average cost per
    Common Identification Code
    within 2 standard deviations
    (~95.5% confidence):

    1.22 — 1.76
    >>
    1.4 140 Talarian CoupCadet Challenge CF-M3 A Certain Formality Talarian Coup Epic
    Common Identification Code 109>>

    Common Identification Code

    Average (mean) runs per drop: 2

    Based on test averages, to get one more drop,
    you may need to do another:

    • 1 runs in 50 percent of cases (median)
    • 4 runs in 10 percent of cases
    • 7 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 6 runs.

    Also, a run dropping only this item is expected
    per 87 runs or so.

    1.5Statistical Strength: Very reliable

    Range of average cost per
    Common Identification Code
    within 2 standard deviations
    (~95.5% confidence):

    1.26 — 1.78
    >>
    1.5 161 Talk Less, Smile MoreCadet Challenge EA-M3 Ex Astris, Scientia Talk Less, Smile More Normal
    Common Identification Code 4961>>

    Common Identification Code

    Average (mean) runs per drop: 3

    Based on test averages, to get one more drop,
    you may need to do another:

    • 2 runs in 50 percent of cases (median)
    • 5 runs in 10 percent of cases
    • 9 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 8 runs.

    Also, a run dropping only this item is expected
    per 230 runs or so.

    16.3Statistical Strength: Very reliable

    Range of average cost per
    Common Identification Code
    within 2 standard deviations
    (~95.5% confidence):

    15.85 — 16.69
    >>
    2 10082 Deadly DisruptionsAway Team E4-M5 8 Chrons, 101 Skill Points Deadly Disruptions Normal
    Common Identification Code 51>>

    Common Identification Code

    Average (mean) runs per drop: 6

    Based on test averages, to get one more drop,
    you may need to do another:

    • 4 runs in 50 percent of cases (median)
    • 13 runs in 10 percent of cases
    • 25 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 24 runs.

    Also, a run dropping only this item is expected
    per 4,400 runs or so.

    32.8Statistical Strength: Fairly reliable

    Range of average cost per
    Common Identification Code
    within 2 standard deviations
    (~95.5% confidence):

    25.81 — 45.06
    >>
    5.5 279 Man with a PlanAway Team E2-M19B (Maquis Victory) 6 Chrons, 73 Skill Points Man with a Plan Normal
    Common Identification Code 115>>

    Common Identification Code

    Average (mean) runs per drop: 7

    Based on test averages, to get one more drop,
    you may need to do another:

    • 5 runs in 50 percent of cases (median)
    • 14 runs in 10 percent of cases
    • 28 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 27 runs.

    Also, a run dropping only this item is expected
    per 6,500 runs or so.

    37.4Statistical Strength: Very reliable

    Range of average cost per
    Common Identification Code
    within 2 standard deviations
    (~95.5% confidence):

    31.62 — 45.64
    >>
    6.2 716 Stolen HonorAway Team E1-M10 6 Chrons, 81 Skill Points Stolen Honor Elite
    Common Identification Code 137>>

    Common Identification Code

    Average (mean) runs per drop: 12

    Based on test averages, to get one more drop,
    you may need to do another:

    • 8 runs in 50 percent of cases (median)
    • 26 runs in 10 percent of cases
    • 51 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 50 runs.

    Also, a run dropping only this item is expected
    per 36,000 runs or so.

    44.1Statistical Strength: Very reliable

    Range of average cost per
    Common Identification Code
    within 2 standard deviations
    (~95.5% confidence):

    37.76 — 53.04
    >>
    11 1511 Under New ManagementAway Team E2-M1 4 Chrons, 42 Skill Points Under New Management Normal
    Common Identification Code 16>>

    Common Identification Code

    Average (mean) runs per drop: 7

    Based on test averages, to get one more drop,
    you may need to do another:

    • 5 runs in 50 percent of cases (median)
    • 16 runs in 10 percent of cases
    • 31 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 30 runs.

    Also, a run dropping only this item is expected
    per 8,300 runs or so.

    40.5Statistical Strength: Somewhat unreliable

    Range of average cost per
    Common Identification Code
    within 2 standard deviations
    (~95.5% confidence):

    27.21 — 79.14
    >>
    6.8 108 The TossAway Team E2-M19A (Bajoran Victory) 6 Chrons, 73 Skill Points The Toss Normal
    Common Identification Code 5>>

    Common Identification Code

    Average (mean) runs per drop: 8

    Based on test averages, to get one more drop,
    you may need to do another:

    • 6 runs in 50 percent of cases (median)
    • 19 runs in 10 percent of cases
    • 37 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 36 runs.

    Also, a run dropping only this item is expected
    per 14,000 runs or so.

    48.0Statistical Strength: Nearly useless

    Range of average cost per
    Common Identification Code
    within 2 standard deviations
    (~95.5% confidence):

    25.54 — 397.57
    >>
    8 40 A New RecruitAway Team E2-M19C (Cardassian Victory) 6 Chrons, 73 Skill Points A New Recruit Normal
    Common Identification Code 172>>

    Common Identification Code

    Average (mean) runs per drop: 2

    Based on test averages, to get one more drop,
    you may need to do another:

    • 2 runs in 50 percent of cases (median)
    • 4 runs in 10 percent of cases
    • 8 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 7 runs.

    Also, a run dropping only this item is expected
    per 140 runs or so.

    34.4Statistical Strength: Very reliable

    Range of average cost per
    Common Identification Code
    within 2 standard deviations
    (~95.5% confidence):

    30.27 — 39.88
    >>
    1.7 296 An Infinite WelcomeAway Team E10-M5 20 Chrons An Infinite Welcome Elite


    Notes


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