Template:ItemX/Medical Experiment/4

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  • x1 Rare Medical Experiment ★★★[e]
  • x1 Rare Stethoscope ★★★[e]
  • Current version of Medical Experiment (NOTE: If below is a disambiguation page, replace all ItemX/add with {{ItemX/which|Medical Experiment}}.):

    Contents

    Crafting Table


    Rarity Basic Common
    (Common)
    Uncommon
    (UncommonUncommon)
    Rare
    (RareRareRare)
    Super Rare
    (Super RareSuper RareSuper RareSuper Rare)
    Legendary
    (LegendaryLegendaryLegendaryLegendaryLegendary)
    Icon
    Spacer.png
    MedicalExperiment.png
    FlipBasic.png
    Spacer.png
    MedicalExperiment.png
    FlipCommon.png
    Spacer.png
    MedicalExperiment.png
    FlipUncommon.png
    Spacer.png
    MedicalExperiment.png
    FlipRare.png
    Spacer.png
    MedicalExperiment.png
    FlipSuperRare.png
    Spacer.png
    MedicalExperiment.png
    FlipLegendary.png
    Location
    Found At:
    Standard Reward:

    Faction Center (Drop/Store) :

    Rare Reward (1-Time) :

    Faction Center (Drop/Store) :

    Rare Reward (1-Time) :

    Faction Center (Drop/Store) :

    Rare Reward (1-Time) :

    Crafted Item

    Crafted Item

    Crafted Item

    Crafted
    From:
    [edit recipe]
    • Nothing
    [edit recipe]
    • Nothing
    [edit recipe]
    • Nothing
    [edit recipe] [edit recipe] [edit recipe]
    Item
    Cost:
    Faction Store:
    • 50k Credits or
    • 50 Merit
    Faction Store:
    • 100k Credits or
    • 100 Merit or
    • 50 Dilithium
    Faction Store:
    • 250k Credits or
    • 250 Merit or
    • 100 Dilithium
    Crafted:
    • 4000 Credits
    Crafted:
    • 10k Credits
    Crafted:
    • 25k Credits
    Crafts
    Into:
    Item
    Bonus:
    Away Team Away Team Bonus:
    • 0 +(0–4) Medicine

    Space Battle No Passive Ship Stat Bonus.

    Away Team Away Team Bonus:
    • 0 +(1–9) Medicine

    Space Battle No Passive Ship Stat Bonus.

    Away Team Away Team Bonus:
    • 0 +(3–17) Medicine

    Space Battle No Passive Ship Stat Bonus.

    Away Team Away Team Bonus:
    • 0 +(10–40) Medicine

    Space Battle No Passive Ship Stat Bonus.

    Away Team Away Team Bonus:
    • 0 +(25–75) Medicine

    Space Battle No Passive Ship Stat Bonus.

    Away Team Away Team Bonus:
    • 0 +(40–160) Medicine

    Space Battle No Passive Ship Stat Bonus.

    Item
    Used By:



    DropTests


    Basic


    Item Units Cost/Unit Runs/Unit Runs From
    Basic Medical Experiment 107>>

    Basic Medical Experiment

    Average (mean) runs per drop: 2

    Based on test averages, to get one more drop,
    you may need to do another:

    • 1 runs in 50 percent of cases (median)
    • 3 runs in 10 percent of cases
    • 5 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 4 runs.

    Also, a run dropping only this item is expected
    per 34 runs or so.

    1.1Statistical Strength: Very reliable

    Range of average cost per
    Basic Medical Experiment
    within 2 standard deviations
    (~95.5% confidence):

    0.93 — 1.29
    >>
    1.1 116 Top MarksCadet Challenge EA-M2 Ex Astris, Scientia Top Marks Elite
    Basic Medical Experiment 57>>

    Basic Medical Experiment

    Average (mean) runs per drop: 2

    Based on test averages, to get one more drop,
    you may need to do another:

    • 1 runs in 50 percent of cases (median)
    • 3 runs in 10 percent of cases
    • 6 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 5 runs.

    Also, a run dropping only this item is expected
    per 59 runs or so.

    1.3Statistical Strength: Fairly reliable

    Range of average cost per
    Basic Medical Experiment
    within 2 standard deviations
    (~95.5% confidence):

    1.06 — 1.68
    >>
    1.3 74 Incompatible With LifeCadet Challenge UF-M2 The United Federation Incompatible With Life Elite
    Basic Medical Experiment 119>>

    Basic Medical Experiment

    Average (mean) runs per drop: 2

    Based on test averages, to get one more drop,
    you may need to do another:

    • 1 runs in 50 percent of cases (median)
    • 3 runs in 10 percent of cases
    • 6 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 5 runs.

    Also, a run dropping only this item is expected
    per 55 runs or so.

    1.3Statistical Strength: Very reliable

    Range of average cost per
    Basic Medical Experiment
    within 2 standard deviations
    (~95.5% confidence):

    1.1 — 1.51
    >>
    1.3 151 Flesh and BloodCadet Challenge UF-M4 The United Federation Flesh and Blood Normal
    Basic Medical Experiment 89>>

    Basic Medical Experiment

    Average (mean) runs per drop: 2

    Based on test averages, to get one more drop,
    you may need to do another:

    • 2 runs in 50 percent of cases (median)
    • 4 runs in 10 percent of cases
    • 8 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 7 runs.

    Also, a run dropping only this item is expected
    per 160 runs or so.

    1.8Statistical Strength: Very reliable

    Range of average cost per
    Basic Medical Experiment
    within 2 standard deviations
    (~95.5% confidence):

    1.52 — 2.24
    >>
    1.8 161 Talk Less, Smile MoreCadet Challenge EA-M3 Ex Astris, Scientia Talk Less, Smile More Normal


    Similar Looking Items


    Notes


    • 5/10/2016 Server-side update changed the icon from Incense to one that looks like 3 microscope slides.