Template:ItemX/Quantum Chronometer/1

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Item also available as a rare mission reward
  • x1 Basic Quantum Chronometer[e]
  • x1 Basic Quantum Chronometer[e]
  • Current version of Quantum Chronometer (NOTE: If below is a disambiguation page, replace all ItemX/add with {{ItemX/which|Quantum Chronometer}}.):


    Contents

    Crafting Table


    Rarity Basic Common
    (Common)
    Uncommon
    (UncommonUncommon)
    Rare
    (RareRareRare)
    Super Rare
    (Super RareSuper RareSuper RareSuper Rare)
    Icon
    Spacer.png
    Database.png
    FlipBasic.png
    Spacer.png
    Database.png
    FlipCommon.png
    Spacer.png
    Database.png
    FlipUncommon.png
    Spacer.png
    Database.png
    FlipRare.png
    Spacer.png
    Database.png
    FlipSuperRare.png
    Location
    Found At:
    Standard Reward: Rare Reward (1-Time) :

    Crafted Item

    Rare Reward (1-Time) :

    Crafted Item

    Rare Reward (1-Time) :

    Crafted Item

    Crafted Item

    Crafted
    From:
    [edit recipe]
    • Nothing
    [edit recipe] [edit recipe] [edit recipe] [edit recipe]
    Item
    Cost:
    • Drop Only
    Crafted:
    • 500 Credits
    Crafted:
    • 1250 Credits
    Crafted:
    • 4000 Credits
    Crafted:
    • 10k Credits
    Crafts
    Into:
    Item
    Bonus:
    Away Team Away Team Bonus:
    • +2 +(0–0) Science

    Space Battle No Passive Ship Stat Bonus.

    Away Team Away Team Bonus:
    • +5 +(0–0) Science

    Space Battle No Passive Ship Stat Bonus.

    Away Team Away Team Bonus:
    • +10 +(0–0) Science

    Space Battle No Passive Ship Stat Bonus.

    Away Team Away Team Bonus:
    • +25 +(0–0) Science

    Space Battle No Passive Ship Stat Bonus.

    Away Team Away Team Bonus:
    • +50 +(0–0) Science

    Space Battle No Passive Ship Stat Bonus.

    Item
    Used By:



    DropTests


    Basic


    Item Units Cost/Unit Runs/Unit Runs From
    Basic Quantum Chronometer 56>>

    Basic Quantum Chronometer

    Average (mean) runs per drop: 2

    Based on test averages, to get one more drop,
    you may need to do another:

    • 1 runs in 50 percent of cases (median)
    • 3 runs in 10 percent of cases
    • 6 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 5 runs.

    Also, a run dropping only this item is expected
    per 62 runs or so.

    1.3Statistical Strength: Fairly reliable

    Range of average cost per
    Basic Quantum Chronometer
    within 2 standard deviations
    (~95.5% confidence):

    1.07 — 1.72
    >>
    1.3 74 Incompatible With LifeCadet Challenge UF-M2 The United Federation Incompatible With Life Elite
    Common Klingon Disruptor Rifle 67>>

    Common Klingon Disruptor Rifle

    Average (mean) runs per drop: 2

    Based on test averages, to get one more drop,
    you may need to do another:

    • 1 runs in 50 percent of cases (median)
    • 3 runs in 10 percent of cases
    • 5 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 4 runs.

    Also, a run dropping only this item is expected
    per 32 runs or so.

    1.1Statistical Strength: Fairly reliable

    Range of average cost per
    Common Klingon Disruptor Rifle
    within 2 standard deviations
    (~95.5% confidence):

    0.88 — 1.33
    >>
    1.1 71 Flesh and BloodCadet Challenge UF-M4 The United Federation Flesh and Blood Epic
    Basic Quantum Chronometer 4746>>

    Basic Quantum Chronometer

    Average (mean) runs per drop: 3

    Based on test averages, to get one more drop,
    you may need to do another:

    • 2 runs in 50 percent of cases (median)
    • 5 runs in 10 percent of cases
    • 10 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 9 runs.

    Also, a run dropping only this item is expected
    per 340 runs or so.

    9.3Statistical Strength: Very reliable

    Range of average cost per
    Basic Quantum Chronometer
    within 2 standard deviations
    (~95.5% confidence):

    9.08 — 9.58
    >>
    2.3 11063 A Logical ResponseSpace Battle E1-M12 4 Chrons A Logical Response Normal
    Basic Quantum Chronometer 268>>

    Basic Quantum Chronometer

    Average (mean) runs per drop: 4

    Based on test averages, to get one more drop,
    you may need to do another:

    • 3 runs in 50 percent of cases (median)
    • 8 runs in 10 percent of cases
    • 16 runs in 1 percent of cases

    That is, 1 in 100 players may not see this item
    drop at all even after 15 runs.

    Also, a run dropping only this item is expected
    per 1,300 runs or so.

    14.5Statistical Strength: Very reliable

    Range of average cost per
    Basic Quantum Chronometer
    within 2 standard deviations
    (~95.5% confidence):

    12.97 — 16.39
    >>
    3.6 970 Indiscriminate MindSpace Battle DE-M5 4 Chrons Indiscriminate Mind Normal


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